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author | Travis Howell | 2005-04-16 11:31:00 +0000 |
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committer | Travis Howell | 2005-04-16 11:31:00 +0000 |
commit | e9be61a465874219638b204e24f74e9ffa2e8744 (patch) | |
tree | 7534f80e840f42527580ae7d6584b795c221ea74 | |
parent | f6d87c868949771f65d3996308b4dfde2357089e (diff) | |
download | scummvm-rg350-e9be61a465874219638b204e24f74e9ffa2e8744.tar.gz scummvm-rg350-e9be61a465874219638b204e24f74e9ffa2e8744.tar.bz2 scummvm-rg350-e9be61a465874219638b204e24f74e9ffa2e8744.zip |
Disable again, some sounds loop forever.
svn-id: r17619
-rw-r--r-- | scumm/sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index c0934ea626..f15adef42c 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -313,8 +313,8 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) { } if (heFlags & 1) { - _vm->_mixer->stopHandle(_heSoundChannels[heChannel]); - flags |= SoundMixer::FLAG_LOOP; + // TODO + // flags |= SoundMixer::FLAG_LOOP; } // Allocate a sound buffer, copy the data into it, and play |