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author | urukgit | 2013-11-05 20:45:50 +0100 |
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committer | urukgit | 2013-11-05 20:45:50 +0100 |
commit | e9c5265d45dd83913fb4d65b8980fbf504252ff7 (patch) | |
tree | bf1b6f1260cd02f8be572a63f0397c82e14e4e02 | |
parent | bb018a908c2dbce8e7f1009ffe9e3581c307dbbc (diff) | |
download | scummvm-rg350-e9c5265d45dd83913fb4d65b8980fbf504252ff7.tar.gz scummvm-rg350-e9c5265d45dd83913fb4d65b8980fbf504252ff7.tar.bz2 scummvm-rg350-e9c5265d45dd83913fb4d65b8980fbf504252ff7.zip |
AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
-rw-r--r-- | engines/avalanche/avalanche.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index aa0d51524d..b45f17886d 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription * _sound = nullptr; _platform = gd->desc.platform; + initVariables(); } AvalancheEngine::~AvalancheEngine() { @@ -88,8 +89,6 @@ AvalancheEngine::~AvalancheEngine() { } void AvalancheEngine::initVariables() { - resetVariables(); - for (int i = 0; i < 31; i++) { _also[i][0] = nullptr; _also[i][1] = nullptr; |