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authorTravis Howell2002-06-17 13:16:51 +0000
committerTravis Howell2002-06-17 13:16:51 +0000
commite9e17ee36fb55c28037b6df12378d5ef64568b86 (patch)
tree873e29150dac825123e929708fbfaec0aeef062a
parentf3ab5d82288aa14cef1b4f9824e6d9605dcbe686 (diff)
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Add OpenGL support patch from Andre Souza
svn-id: r4422
-rw-r--r--Makefile13
-rw-r--r--Makefile.mingw4
-rw-r--r--fb2opengl.h345
-rw-r--r--sdl_gl.cpp1055
4 files changed, 1413 insertions, 4 deletions
diff --git a/Makefile b/Makefile
index c096b7c7bb..e678e578ff 100644
--- a/Makefile
+++ b/Makefile
@@ -8,15 +8,14 @@ INCLUDES:= -I./ -I./sound
LIBS = -lncurses
# Uncomment this to activate the MAD lib for compressed sound files
-# DEFINES += -DCOMPRESSED_SOUND_FILE
-# LIBS += -lmad
+DEFINES += -DCOMPRESSED_SOUND_FILE
+LIBS += -lmad
# Uncomment this to activate the ALSA lib for midi
# DEFINES += -DUSE_ALSA
# LIBS += -lasound
-
-# Now, please choose a graphical output system between SDL and X11.
+# Now, please choose a graphical output system between SDL, SDL/GL and X11.
# Beware, only define one of them, otherwise the compilation will blow up.
# Comment this if you want to disable SDL output
@@ -25,6 +24,12 @@ INCLUDES += `sdl-config --cflags`
LIBS += `sdl-config --libs`
DEFINES += -DUNIX
+# Uncomment this (instead of the above) to activate the SDL with OpenGL output
+#OBJS = sdl_gl.o
+#INCLUDES += `sdl-config --cflags`
+#LIBS += `sdl-config --libs` -lGL
+#DEFINES += -DUNIX
+
# Uncomment this in addition to the above if you compile on Mac OS X
# LIBS += -framework QuickTime -framework AudioUnit
# DEFINES += -DMACOSX
diff --git a/Makefile.mingw b/Makefile.mingw
index ab22ff0283..ee70356335 100644
--- a/Makefile.mingw
+++ b/Makefile.mingw
@@ -18,7 +18,11 @@ CPPFLAGS= $(DEFINES) $(INCLUDES)
LIBS = -lmingw32 -lwinmm -lmad -lstdc++ $(SDL_LIBS)
EXEEXT :=.exe
+# Uncomment this for SDL normal output
OBJS = sdl.o scummvmico.o
+# Or uncomment this for SDL with OpenGL output
+#OBJS = sdl_gl.o scummvmico.o
+#LIBS += -lopengl32
include Makefile.common
diff --git a/fb2opengl.h b/fb2opengl.h
new file mode 100644
index 0000000000..4da24de030
--- /dev/null
+++ b/fb2opengl.h
@@ -0,0 +1,345 @@
+/* FrameBuffer renderer in an OpenGL texture
+ Andre Souza <asouza@olinux.com.br> */
+
+#include <GL/gl.h>
+#include <SDL.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* FLAGS */
+#define FB2GL_FS 1 /* FULLSCREEN */
+#define FB2GL_RGBA 2 /* Use RGBA (else use palette) */
+#define FB2GL_320 4 /* 320x256 texture (else use 256x256) */
+#define FB2GL_AUDIO 8 /* Activate SDL Audio */
+#define FB2GL_PITCH 16 /* On fb2l_update, use pitch (else bytes per pixel) */
+#define FB2GL_EXPAND 32 /* Create a RGB fb with the color lookup table*/
+
+/* Framebuffer for 8 bpp */
+unsigned char ogl_fb[256][256];
+unsigned char ogl_fbb[256][64];
+/* Framebuffer for RGBA */
+unsigned char ogl_fb1[256][256][4];
+unsigned char ogl_fb2[256][64][4];
+/* Texture(s) */
+GLuint texture;
+GLuint textureb;
+/* Display list */
+GLuint dlist;
+/* Color Table (256 colors, RGB) */
+char ogl_ctable[256][3];
+char ogl_temp_ctable[256][3]; /* Support for OpenGL 1.1 */
+/* Use RGBA? */
+char fb2gl_RGBA=0;
+/* If so, expand the 8 bit fb to RGB? */
+char fb2gl_expand=0;
+/* 320x256? */
+char fb2gl_t320=0;
+/* Use pitch? Else, bytes per pixel */
+char use_pitch=0;
+/* Methods */
+void fb2gl_maketex();
+void fb2gl_makedlist(int xf, int yf);
+void fb2gl_display();
+
+/* Public */
+SDL_Surface *screen;
+void fb2gl_init(int width, int height, int xfix, int yfix, char flags);
+void fb2gl_update(void *fb, int width, int height, int pitch, int xskip, int yskip);
+void fb2gl_palette(int index, int r, int g, int b);
+void fb2gl_set_palette(int first, int ncolors);
+
+
+void fb2gl_maketex()
+{
+ glGenTextures(0,&texture);
+ glBindTexture(GL_TEXTURE_2D,texture);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+/*
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+*/
+ if (fb2gl_RGBA) {
+ glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA, GL_UNSIGNED_BYTE, ogl_fb1);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,256,256,0,GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ogl_fb);
+ }
+
+ if (fb2gl_t320) {
+ glGenTextures(1,&textureb);
+ glBindTexture(GL_TEXTURE_2D,textureb);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+/*
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+*/
+ if (fb2gl_RGBA) {
+ glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,256,0,GL_RGBA,
+ GL_UNSIGNED_BYTE, ogl_fb2);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,64,256,0,GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, ogl_fbb);
+ }
+ }
+
+}
+
+void fb2gl_makedlist(int xf, int yf)
+{
+ double xfix=(double)xf/128; /* 128 = 256/2 (half texture => 0.0 to 1.0) */
+ double yfix=(double)yf/128;
+ double texend = (double)615/1024; /* End of 256x256 (from -1.0 to 1.0) */
+
+ dlist=glGenLists(1);
+ glNewList(dlist,GL_COMPILE);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ if (!fb2gl_t320) { /* Normal 256x256 */
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); /* upper left */
+ glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); /* lower left */
+ glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); /* lower right */
+ glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); /* upper right */
+ glEnd();
+ }
+ else { /* 320x256 */
+
+ /* First, the 256x256 texture */
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); /* upper left */
+ glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); /* lower left */
+ glTexCoord2f(1.0,0.0); glVertex2f(texend+xfix,1.0); /* lower right */
+ glTexCoord2f(1.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); /* upper right*/
+ glEnd();
+
+ /* 64x256 */
+ glBindTexture(GL_TEXTURE_2D, textureb);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); /* upper left */
+ glTexCoord2f(0.0,0.0); glVertex2f(texend+xfix,1.0); /* lower left */
+ glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); /* lower right */
+ glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); /* upper right */
+ glEnd();
+ }
+
+ glDisable(GL_TEXTURE_2D);
+
+ glEndList();
+}
+
+void fb2gl_init(int width, int height, int xfix, int yfix, char flags)
+{
+ char fs=0;
+ char audio=0;
+ char gl_ext[4096];
+
+ /* Test the flags */
+ if (flags & FB2GL_FS) fs=1; else fs=0;
+ if (flags & FB2GL_RGBA) fb2gl_RGBA=1; else fb2gl_RGBA=0;
+ if (flags & FB2GL_320) fb2gl_t320=1; else fb2gl_t320=0;
+ if (flags & FB2GL_AUDIO) audio=1; else audio=0;
+ if (flags & FB2GL_PITCH) use_pitch=1; else use_pitch=0;
+ if (flags & FB2GL_EXPAND) fb2gl_expand=1; else fb2gl_expand=0;
+/*
+ if (audio) SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
+ else SDL_Init(SDL_INIT_VIDEO);
+
+ atexit(SDL_Quit);
+*/
+
+
+ if (fs) {
+ screen = SDL_SetVideoMode(width, height, 0, SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_FULLSCREEN);
+ }
+ else {
+ screen = SDL_SetVideoMode(width, height, 0, SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER);
+ }
+
+ if (!screen) {
+ fprintf(stderr, "Couldn't start video res %dx%d\n", width, height);
+ }
+
+#ifndef OGL_1_1
+ if (!fb2gl_RGBA) {
+ /* Paletted Texture Extension */
+ strcpy(gl_ext, (char *)glGetString(GL_EXTENSIONS));
+
+ if ( strstr( gl_ext , "GL_EXT_paletted_texture") )
+ glEnable(GL_EXT_paletted_texture);
+ else {
+ fprintf(stderr,"Your OpenGL version doesn't support paletted texture\n");
+ exit(0);
+ }
+ }
+#endif
+
+ fb2gl_maketex();
+ fb2gl_makedlist(xfix, yfix);
+
+}
+
+void fb2gl_display()
+{
+ glCallList(dlist);
+ SDL_GL_SwapBuffers();
+}
+
+/* Changed the way xskip and yskip work for use with scummvm (shaking) */
+void fb2gl_update(void *fb, int w, int h, int pitch, int xskip, int yskip) {
+ unsigned char *fb1=(unsigned char *)fb;
+ int x,y,scr_pitch,byte=0;
+
+ if (use_pitch) scr_pitch=pitch;
+ else {
+ scr_pitch=w*pitch;
+ byte = pitch; /* Bytes perl pixel (for RGBA mode) */
+ }
+
+ if (fb2gl_RGBA) {
+
+ if (fb2gl_expand) { /* Expand the 8 bit fb into a RGB fb */
+
+ for (y=yskip; y<h; y++) {
+ for (x=xskip; x<w; x++) {
+ if (x<256) {
+ ogl_fb1[y][x][0] = ogl_ctable[*(fb1+x)][0];
+ ogl_fb1[y][x][1] = ogl_ctable[*(fb1+x)][1];
+ ogl_fb1[y][x][2] = ogl_ctable[*(fb1+x)][2];
+ /* ogl_fb1[y-yskip][x-xskip][3]=255; */
+ }
+ else {
+ ogl_fb2[y][x-256][0] = ogl_ctable[*(fb1+x)][0];
+ ogl_fb2[y][x-256][1] = ogl_ctable[*(fb1+x)][1];
+ ogl_fb2[y][x-256][2] = ogl_ctable[*(fb1+x)][2];
+ /* ogl_fb2[y-yskip][x-256][3]=255; */
+ }
+ }
+ fb1 += scr_pitch;
+ }
+ }
+ else { /* No expansion */
+ for (y=yskip; y<h; y++) {
+ for (x=xskip; x<w; x++) {
+ if (x<256) {
+ ogl_fb1[y-yskip][x-xskip][0] = *(fb1+(x*byte));
+ ogl_fb1[y-yskip][x-xskip][1] = *(fb1+(x*byte)+1);
+ ogl_fb1[y-yskip][x-xskip][2] = *(fb1+(x*byte)+2);
+ /* ogl_fb1[y-yskip][x-xskip][3]=255; */
+ }
+ else {
+ ogl_fb2[y-yskip][x-256][0] = *(fb1+(x*byte));
+ ogl_fb2[y-yskip][x-256][1] = *(fb1+(x*byte)+1);
+ ogl_fb2[y-yskip][x-256][2] = *(fb1+(x*byte)+2);
+ /* ogl_fb2[y-yskip][x-256][3]=255; */
+ }
+ }
+ fb1 += scr_pitch;
+ }
+ }
+
+ /* Update 256x256 texture */
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glFlush();
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,GL_RGBA,
+ GL_UNSIGNED_BYTE,ogl_fb1);
+
+ if (fb2gl_t320) {
+ /* Update 64x256 texture */
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glFlush();
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,GL_RGBA,
+ GL_UNSIGNED_BYTE,ogl_fb2);
+ }
+
+ }
+ else { /* non RGBA */
+
+ for (y=0; y<h; y++)
+ for (x=0; x<w; x++) {
+ if (x<256) {
+ ogl_fb[ y ][ x ] = *(fb1 + (y)*scr_pitch + x);
+ }
+ else {
+ ogl_fbb[ y ][ x - 256 ] = *(fb1 + y*scr_pitch + x);
+ }
+ }
+
+ /* Update 256x256 texture */
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,
+ GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fb);
+
+ if (fb2gl_t320) {
+ /* Update 64x256 texture */
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,
+ GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fbb);
+ }
+
+ }
+
+ fb2gl_display();
+
+}
+
+void fb2gl_palette(int i, int r, int g, int b) {
+#ifdef OGL_1_1
+ ogl_temp_ctable[i][0]=r;
+ ogl_temp_ctable[i][1]=g;
+ ogl_temp_ctable[i][2]=b;
+#else
+ ogl_ctable[i][0]=r;
+ ogl_ctable[i][1]=g;
+ ogl_ctable[i][2]=b;
+#endif
+}
+
+void fb2gl_set_palette(int f, int n) {
+ char temp[256][3];
+ int i;
+
+#ifdef OGL_1_1
+ /* No ColorTable Extension. Expand option MUST be set. */
+ for (i=f; i<n; i++) {
+ ogl_ctable[i][0] = ogl_temp_ctable[i][0];
+ ogl_ctable[i][1] = ogl_temp_ctable[i][1];
+ ogl_ctable[i][2] = ogl_temp_ctable[i][2];
+ }
+#else
+ if (!fb2gl_expand)
+ {
+
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glGetColorTable(GL_TEXTURE_2D,GL_RGB,GL_UNSIGNED_BYTE,&temp);
+
+ for (i=f; i<n; i++) {
+ temp[i][0] = ogl_ctable[i][0];
+ temp[i][1] = ogl_ctable[i][1];
+ temp[i][2] = ogl_ctable[i][2];
+ }
+
+ glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
+
+ if (fb2gl_t320) {
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
+ }
+
+ }
+#endif
+}
diff --git a/sdl_gl.cpp b/sdl_gl.cpp
new file mode 100644
index 0000000000..9400083c02
--- /dev/null
+++ b/sdl_gl.cpp
@@ -0,0 +1,1055 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "scumm.h"
+#include "mididrv.h"
+#include "SDL_thread.h"
+#include "gameDetector.h"
+
+#include "scummvm.xpm"
+
+#include <SDL.h>
+
+#ifdef WIN32
+/* Use OpenGL 1.1 */
+#define OGL_1_1
+#endif
+
+#include "fb2opengl.h"
+
+
+#define MAX(a,b) (((a)<(b)) ? (b) : (a))
+#define MIN(a,b) (((a)>(b)) ? (b) : (a))
+
+class OSystem_SDL : public OSystem {
+public:
+ // Set colors of the palette
+ void set_palette(const byte *colors, uint start, uint num);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Update the dirty areas of the screen
+ void update_screen();
+
+ // Either show or hide the mouse cursor
+ bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ void delay_msecs(uint msecs);
+
+ // Create a thread
+ void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ bool poll_event(Event *event);
+
+ // Set function that generates samples
+ bool set_sound_proc(void *param, SoundProc *proc, byte sound);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ bool poll_cdrom();
+
+ // Play cdrom audio track
+ void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
+
+ // Stop cdrom audio track
+ void stop_cdrom();
+
+ // Update cdrom audio status
+ void update_cdrom();
+
+ // Quit
+ void quit();
+
+ // Set a parameter
+ uint32 property(int param, Property *value);
+
+ // Add a callback timer
+ void set_timer(int timer, int (*callback)(int));
+
+ // Mutex handling
+ void *create_mutex(void);
+ void lock_mutex(void *mutex);
+ void unlock_mutex(void *mutex);
+ void delete_mutex(void *mutex);
+
+ static OSystem *create(int gfx_mode, bool full_screen);
+
+private:
+ typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+
+ SDL_Surface *sdl_screen;
+ SDL_Surface *sdl_tmpscreen;
+ SDL_CD *cdrom;
+
+ enum {
+ DF_WANT_RECT_OPTIM = 1 << 0,
+ DF_REAL_8BIT = 1 << 1,
+ DF_SEPARATE_TEMPSCREEN = 1 << 2,
+ DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
+ };
+
+ int _mode;
+ bool _full_screen;
+ bool _mouse_visible;
+ bool _mouse_drawn;
+ uint32 _mode_flags;
+
+ bool force_full; //Force full redraw on next update_screen
+ bool cksum_valid;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+
+ MAX_MOUSE_W = 40,
+ MAX_MOUSE_H = 40,
+ MAX_SCALING = 3
+ };
+
+ int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM;
+ SDL_Rect *dirty_rect_list;
+ int num_dirty_rects;
+ uint32 *dirty_checksums;
+
+ int scaling;
+
+ /* CD Audio */
+ int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
+ Uint32 cd_end_time, cd_stop_time, cd_next_second;
+
+ struct MousePos {
+ int16 x,y,w,h;
+ };
+
+ byte *_mouse_data;
+ byte *_mouse_backup;
+ MousePos _mouse_cur_state;
+ MousePos _mouse_old_state;
+ int16 _mouse_hotspot_x;
+ int16 _mouse_hotspot_y;
+ int _current_shake_pos;
+ int _new_shake_pos;
+ TwoXSaiProc *_sai_func;
+ SDL_Color *_cur_pal;
+
+ uint _palette_changed_first, _palette_changed_last;
+
+ OSystem_SDL() : _current_shake_pos(0), _new_shake_pos(0) {}
+
+ void add_dirty_rgn_auto(const byte *buf);
+ void mk_checksums(const byte *buf);
+
+ static void fill_sound(void *userdata, Uint8 * stream, int len);
+
+ void add_dirty_rect(int x, int y, int w, int h);
+
+ void draw_mouse();
+ void undraw_mouse();
+
+ void load_gfx_mode();
+ void unload_gfx_mode();
+
+ void hotswap_gfx_mode();
+
+ void get_320x200_image(byte *buf);
+
+ void setup_icon();
+};
+
+int Init_2xSaI (uint32 BitFormat);
+void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr,
+ uint32 dstPitch, int width, int height);
+void Super2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+void AdvMame2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+void Normal1x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+void Normal2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+void Normal3x(uint8 *srcPtr, uint32 srcPitch, uint8 *null,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+
+void atexit_proc() {
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_Quit();
+}
+
+OSystem *OSystem_SDL::create(int gfx_mode, bool full_screen) {
+ OSystem_SDL *syst = new OSystem_SDL();
+ syst->_mode = gfx_mode;
+ syst->_full_screen = full_screen;
+
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ==-1) {
+ error("Could not initialize SDL: %s.\n", SDL_GetError());
+ }
+
+#ifdef WIN32 /* Use waveout on win32, not */
+ SDL_AudioInit("waveout"); /* dsound - unfortunatly dsound */
+#endif /* doesn't do COOPERATIVE mode*/
+
+ SDL_ShowCursor(SDL_DISABLE);
+
+ /* Setup the icon */
+ syst->setup_icon();
+
+ /* Clean up on exit */
+ atexit(atexit_proc);
+
+ return syst;
+}
+
+void OSystem_SDL::set_timer(int timer, int (*callback)(int)) {
+ SDL_SetTimer(timer, (SDL_TimerCallback) callback);
+}
+OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen) {
+ return OSystem_SDL::create(gfx_mode, full_screen);
+}
+
+void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
+ const byte *b = colors;
+ uint i;
+ SDL_Color *base = _cur_pal + start;
+ for(i=0;i!=num;i++) {
+ fb2gl_palette(i+start,b[0],b[1],b[2]);
+ b += 4;
+ }
+
+ if (start < _palette_changed_first)
+ _palette_changed_first = start;
+
+ if (start + num > _palette_changed_last)
+ _palette_changed_last = start + num;
+}
+
+void OSystem_SDL::load_gfx_mode() {
+ force_full = true;
+ scaling = 1;
+ _mode_flags = 0;
+
+ _sai_func = NULL;
+ sdl_tmpscreen = NULL;
+
+ /* It's easier to work with 8 bit (256 colors) */
+ _mode_flags |= DF_REAL_8BIT;
+
+ sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
+ if (sdl_screen == NULL)
+ error("sdl_screen failed failed");
+
+ _sai_func = Normal1x;
+
+ _mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
+
+ #ifdef OGL_1_1
+ fb2gl_init(640,480,0,70, FB2GL_FS | FB2GL_320 | FB2GL_PITCH | FB2GL_RGBA | FB2GL_EXPAND);
+ #else
+ fb2gl_init(640,480,0,70, FB2GL_FS | FB2GL_320 | FB2GL_PITCH);
+ #endif
+
+ SDL_SetGamma(1.25,1.25,1.25);
+
+ sdl_tmpscreen = sdl_screen;
+}
+
+void OSystem_SDL::unload_gfx_mode() {
+ SDL_FreeSurface(sdl_screen);
+ sdl_screen = NULL;
+
+ if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
+ free((uint16*)sdl_tmpscreen->pixels);
+ SDL_FreeSurface(sdl_tmpscreen);
+ }
+ sdl_tmpscreen = NULL;
+}
+
+void OSystem_SDL::init_size(uint w, uint h) {
+ //if (w != SCREEN_WIDTH && h != SCREEN_HEIGHT)
+ // error("320x200 is the only game resolution supported");
+
+ SCREEN_WIDTH = w;
+ SCREEN_HEIGHT = h;
+ CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8));
+ /* allocate palette, it needs to be persistent across
+ * driver changes, so i'll alloc it here */
+ _cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
+
+ dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect));
+ _mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING);
+ dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
+
+ load_gfx_mode();
+}
+
+void OSystem_SDL::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
+ if (sdl_screen == NULL)
+ return;
+
+ if (pitch == SCREEN_WIDTH && x==0 && y==0 && w==SCREEN_WIDTH && h==SCREEN_HEIGHT && _mode_flags&DF_WANT_RECT_OPTIM) {
+ /* Special, optimized case for full screen updates.
+ * It tries to determine what areas were actually changed,
+ * and just updates those, on the actual display. */
+ add_dirty_rgn_auto(buf);
+ } else {
+ /* Clip the coordinates */
+ if (x < 0) { w+=x; buf-=x; x = 0; }
+ if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
+ if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
+ if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+ }
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ if (_mouse_drawn)
+ undraw_mouse();
+
+ if (SDL_LockSurface(sdl_screen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ byte *dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
+ do {
+ memcpy(dst, buf, w);
+ dst += SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(sdl_screen);
+}
+
+
+void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) {
+ if (force_full)
+ return;
+
+ if (num_dirty_rects == NUM_DIRTY_RECT)
+ force_full = true;
+ else {
+ SDL_Rect *r = &dirty_rect_list[num_dirty_rects++];
+
+ /* Update the dirty region by 1 pixel for graphics drivers
+ * that "smear" the screen */
+ if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
+ x--;
+ y--;
+ w+=2;
+ h+=2;
+ }
+
+ /* clip */
+ if (x < 0) { w+=x; x=0; }
+ if (y < 0) { h+=y; y=0; }
+ if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
+ if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+
+ r->x = x;
+ r->y = y;
+ r->w = w;
+ r->h = h;
+ }
+}
+
+#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
+#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)]
+void OSystem_SDL::mk_checksums(const byte *buf) {
+ uint32 *sums = dirty_checksums;
+ uint x,y;
+ const uint last_x = (uint)SCREEN_WIDTH/8;
+ const uint last_y = (uint)SCREEN_HEIGHT/8;
+
+ /* the 8x8 blocks in buf are enumerated starting in the top left corner and
+ * reading each line at a time from left to right */
+ for(y=0; y != last_y; y++, buf+=SCREEN_WIDTH*(8-1))
+ for(x=0; x != last_x; x++, buf+=8) {
+ uint32 a = x;
+ uint32 b = y;
+
+ DOLINE(0); ROL(a,13); ROL(b,11);
+ DOLINE(2); ROL(a,13); ROL(b,11);
+ DOLINE(4); ROL(a,13); ROL(b,11);
+ DOLINE(6); ROL(a,13); ROL(b,11);
+
+ a*=0xDEADBEEF;
+ b*=0xBAADF00D;
+
+ DOLINE(1); ROL(a,13); ROL(b,11);
+ DOLINE(3); ROL(a,13); ROL(b,11);
+ DOLINE(5); ROL(a,13); ROL(b,11);
+ DOLINE(7); ROL(a,13); ROL(b,11);
+
+ /* output the checksum for this block */
+ *sums++=a+b;
+ }
+}
+#undef DOLINE
+#undef ROL
+
+
+void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) {
+ assert( ((uint32)buf & 3) == 0);
+
+ /* generate a table of the checksums */
+ mk_checksums(buf);
+
+ if (!cksum_valid) {
+ force_full = true;
+ cksum_valid = true;
+ }
+
+ /* go through the checksum list, compare it with the previous checksums,
+ and add all dirty rectangles to a list. try to combine small rectangles
+ into bigger ones in a simple way */
+ if (!force_full) {
+ int x,y,w;
+ uint32 *ck = dirty_checksums;
+
+ for(y=0; y!=SCREEN_HEIGHT/8; y++) {
+ for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) {
+ if (ck[0] != ck[CKSUM_NUM]) {
+ /* found a dirty 8x8 block, now go as far to the right as possible,
+ and at the same time, unmark the dirty status by setting old to new. */
+ w=0;
+ do {
+ ck[w+CKSUM_NUM] = ck[w];
+ w++;
+ } while (x+w != SCREEN_WIDTH/8 && ck[w] != ck[w+CKSUM_NUM]);
+
+ add_dirty_rect(x*8, y*8, w*8, 8);
+
+ if (force_full)
+ goto get_out;
+ }
+ }
+ }
+ } else {
+ get_out:;
+ /* Copy old checksums to new */
+ memcpy(dirty_checksums + CKSUM_NUM, dirty_checksums, CKSUM_NUM * sizeof(uint32));
+ }
+}
+
+void OSystem_SDL::update_screen() {
+
+ /* First make sure the mouse is drawn, if it should be drawn. */
+ draw_mouse();
+
+ /* If the shake position changed, fill the dirty area with blackness */
+ if (_current_shake_pos != _new_shake_pos) {
+
+ _current_shake_pos = _new_shake_pos;
+
+ }
+
+ /* Palette update in case we are in "real" 8 bit color mode.
+ * Must take place after the screen data was updated, since with
+ * "real" 8bit mode, palatte changes may be visible immediatly,
+ * and we want to avoid any ugly effects.
+ */
+ if (_palette_changed_last != 0) {
+ fb2gl_set_palette(_palette_changed_first,
+ _palette_changed_last - _palette_changed_first);
+
+ _palette_changed_last = 0;
+ }
+
+ fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
+
+}
+
+bool OSystem_SDL::show_mouse(bool visible) {
+ if (_mouse_visible == visible)
+ return visible;
+
+ bool last = _mouse_visible;
+ _mouse_visible = visible;
+
+ if (visible)
+ draw_mouse();
+ else
+ undraw_mouse();
+
+ return last;
+}
+
+void OSystem_SDL::set_mouse_pos(int x, int y) {
+ if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
+ _mouse_cur_state.x = x;
+ _mouse_cur_state.y = y;
+ undraw_mouse();
+ }
+}
+
+void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
+ _mouse_cur_state.w = w;
+ _mouse_cur_state.h = h;
+
+ _mouse_hotspot_x = hotspot_x;
+ _mouse_hotspot_y = hotspot_y;
+
+ _mouse_data = (byte*)buf;
+
+ undraw_mouse();
+}
+
+void OSystem_SDL::set_shake_pos(int shake_pos) {
+ _new_shake_pos = shake_pos;
+}
+
+uint32 OSystem_SDL::get_msecs() {
+ return SDL_GetTicks();
+}
+
+void OSystem_SDL::delay_msecs(uint msecs) {
+ SDL_Delay(msecs);
+}
+
+void *OSystem_SDL::create_thread(ThreadProc *proc, void *param) {
+ return SDL_CreateThread(proc, param);
+}
+
+int mapKey(int key, byte mod)
+{
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + 315;
+ } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
+ key &= ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO)
+ return 0;
+ return key;
+}
+
+bool OSystem_SDL::poll_event(Event *event) {
+ SDL_Event ev;
+
+ for(;;) {
+ if (!SDL_PollEvent(&ev))
+ return false;
+
+ switch(ev.type) {
+ case SDL_KEYDOWN: {
+ byte b = 0;
+ if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT;
+ if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL;
+ if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT;
+ event->kbd.flags = b;
+
+ /* internal keypress? */
+ if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) {
+ property(PROP_TOGGLE_FULLSCREEN, NULL);
+ break;
+ }
+
+ if (b == KBD_CTRL && ev.key.keysym.sym=='z') {
+ quit();
+ break;
+ }
+
+ if (b == (KBD_CTRL|KBD_ALT) &&
+ (ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) {
+ Property prop;
+ prop.gfx_mode = ev.key.keysym.sym - '1';
+ property(PROP_SET_GFX_MODE, &prop);
+ break;
+ }
+
+
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = ev.key.keysym.sym;
+ event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
+ return true;
+ }
+
+ case SDL_MOUSEMOTION:
+ event->event_code = EVENT_MOUSEMOVE;
+ event->mouse.x = ev.motion.x;
+ event->mouse.y = ev.motion.y;
+
+ event->mouse.x /= scaling;
+ event->mouse.y /= scaling;
+
+ return true;
+
+ case SDL_MOUSEBUTTONDOWN:
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event->event_code = EVENT_LBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event->event_code = EVENT_RBUTTONDOWN;
+ else
+ break;
+ event->mouse.x = ev.button.x;
+ event->mouse.y = ev.button.y;
+ event->mouse.x /= scaling;
+ event->mouse.y /= scaling;
+
+ return true;
+
+ case SDL_MOUSEBUTTONUP:
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event->event_code = EVENT_LBUTTONUP;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event->event_code = EVENT_RBUTTONUP;
+ else
+ break;
+ event->mouse.x = ev.button.x;
+ event->mouse.y = ev.button.y;
+ event->mouse.x /= scaling;
+ event->mouse.y /= scaling;
+ return true;
+
+ case SDL_QUIT:
+ quit();
+ }
+ }
+}
+
+bool OSystem_SDL::set_sound_proc(void *param, SoundProc *proc, byte format) {
+ SDL_AudioSpec desired;
+
+ /* only one format supported at the moment */
+
+ desired.freq = SAMPLES_PER_SEC;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = 2048;
+ desired.callback = proc;
+ desired.userdata = param;
+ if (SDL_OpenAudio(&desired, NULL) != 0) {
+ return false;
+ }
+ SDL_PauseAudio(0);
+ return true;
+}
+
+
+/* retrieve the 320x200 bitmap currently being displayed */
+void OSystem_SDL::get_320x200_image(byte *buf) {
+ /* make sure the mouse is gone */
+ undraw_mouse();
+
+ if (SDL_LockSurface(sdl_screen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ memcpy(buf, sdl_screen->pixels, SCREEN_WIDTH*SCREEN_HEIGHT);
+
+ SDL_UnlockSurface(sdl_screen);
+}
+
+void OSystem_SDL::hotswap_gfx_mode() {
+ /* hmm, need to allocate a 320x200 bitmap
+ * which will contain the "backup" of the screen during the change.
+ * then draw that to the new screen right after it's setup.
+ */
+
+ byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT);
+
+ get_320x200_image(bak_mem);
+
+ unload_gfx_mode();
+ load_gfx_mode();
+
+ fb2gl_set_palette(0,256);
+ fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
+
+ /* blit image */
+ OSystem_SDL::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ free(bak_mem);
+
+ OSystem_SDL::update_screen();
+}
+
+uint32 OSystem_SDL::property(int param, Property *value) {
+ switch(param) {
+
+ case PROP_TOGGLE_FULLSCREEN:
+ _full_screen ^= true;
+ SDL_WM_ToggleFullScreen(screen);
+ return 1;
+
+ case PROP_GET_FULLSCREEN:
+ return _full_screen;
+
+ case PROP_SET_WINDOW_CAPTION:
+ SDL_WM_SetCaption(value->caption, value->caption);
+ return 1;
+
+ case PROP_OPEN_CD:
+ if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
+ cdrom = NULL;
+ else {
+ cdrom = SDL_CDOpen(value->cd_num);
+ /* Did if open? Check if cdrom is NULL */
+ if (!cdrom) {
+ warning("Couldn't open drive: %s\n", SDL_GetError());
+ }
+ }
+ break;
+
+ case PROP_SET_GFX_MODE:
+ if (value->gfx_mode >= 7)
+ return 0;
+
+ _mode = value->gfx_mode;
+ hotswap_gfx_mode();
+
+ return 1;
+
+ case PROP_SHOW_DEFAULT_CURSOR:
+ SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE);
+ break;
+
+ case PROP_GET_SAMPLE_RATE:
+ return SAMPLES_PER_SEC;
+ }
+
+ return 0;
+}
+
+void OSystem_SDL::quit() {
+ if(cdrom) {
+ SDL_CDStop(cdrom);
+ SDL_CDClose(cdrom);
+ }
+ unload_gfx_mode();
+ exit(1);
+}
+
+void OSystem_SDL::draw_mouse() {
+ if (_mouse_drawn || !_mouse_visible)
+ return;
+
+ int x = _mouse_cur_state.x - _mouse_hotspot_x;
+ int y = _mouse_cur_state.y - _mouse_hotspot_y;
+ int w = _mouse_cur_state.w;
+ int h = _mouse_cur_state.h;
+ byte color;
+ byte *src = _mouse_data; // Image representing the mouse
+ byte *bak = _mouse_backup; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouse_cur_state.w;
+ y = 0;
+ }
+ if (w > SCREEN_WIDTH - x)
+ w = SCREEN_WIDTH - x;
+ if (h > SCREEN_HEIGHT - y)
+ h = SCREEN_HEIGHT - y;
+
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouse_old_state.x = x;
+ _mouse_old_state.y = y;
+ _mouse_old_state.w = w;
+ _mouse_old_state.h = h;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+
+ if (SDL_LockSurface(sdl_screen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ add_dirty_rect(x, y, w, h);
+
+ dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = color;
+ dst++;
+ width--;
+ }
+ src += _mouse_cur_state.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += SCREEN_WIDTH - w;
+ h--;
+ }
+
+ SDL_UnlockSurface(sdl_screen);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouse_drawn = true;
+}
+
+void OSystem_SDL::undraw_mouse() {
+ if (!_mouse_drawn)
+ return;
+ _mouse_drawn = false;
+
+ if (SDL_LockSurface(sdl_screen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ byte *dst, *bak = _mouse_backup;
+ const int old_mouse_x = _mouse_old_state.x;
+ const int old_mouse_y = _mouse_old_state.y;
+ const int old_mouse_w = _mouse_old_state.w;
+ const int old_mouse_h = _mouse_old_state.h;
+ int x,y;
+
+ // No need to do clipping here, since draw_mouse() did that already
+
+ dst = (byte *)sdl_screen->pixels + old_mouse_y * SCREEN_WIDTH + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += SCREEN_WIDTH) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ SDL_UnlockSurface(sdl_screen);
+}
+
+void OSystem_SDL::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
+ cd_stop_time = SDL_GetTicks() + 100;
+ cd_num_loops = 0;
+
+}
+
+void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int end_frame) {
+ if (!num_loops && !start_frame)
+ return;
+
+ if (!cdrom)
+ return;
+
+ if (end_frame > 0)
+ end_frame+=5;
+
+ cd_track = track;
+ cd_num_loops = num_loops;
+ cd_start_frame = start_frame;
+
+ SDL_CDStatus(cdrom);
+ SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame);
+ cd_end_frame = end_frame;
+ cd_stop_time = 0;
+ cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS;
+}
+
+bool OSystem_SDL::poll_cdrom() {
+ if (!cdrom)
+ return false;
+
+ return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED));
+}
+
+void OSystem_SDL::update_cdrom() {
+ if (!cdrom)
+ return;
+
+ if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
+ SDL_CDStop(cdrom);
+ cd_num_loops = 0;
+ cd_stop_time = 0;
+ return;
+ }
+
+ if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
+ return;
+
+ if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) {
+ // Wait another second for it to be done
+ cd_end_time += 1000;
+ return;
+ }
+
+ if (cd_num_loops > 0)
+ cd_num_loops--;
+
+ if (cd_num_loops != 0) {
+ SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
+ cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
+ }
+}
+
+void OSystem_SDL::setup_icon() {
+ int w, h, ncols, nbytes, i;
+ unsigned int rgba[256], icon[32 * 32];
+ unsigned char mask[32][4];
+
+ sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
+ if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
+ warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
+ return;
+ }
+ for (i = 0; i < ncols; i++) {
+ unsigned char code;
+ char color[32];
+ unsigned int col;
+ sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
+ if (!strcmp(color, "None"))
+ col = 0x00000000;
+ else if (!strcmp(color, "black"))
+ col = 0xFF000000;
+ else if (color[0] == '#') {
+ sscanf(color + 1, "%06x", &col);
+ col |= 0xFF000000;
+ } else {
+ warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
+ return;
+ }
+
+ rgba[code] = col;
+ }
+ memset(mask, 0, sizeof(mask));
+ for (h = 0; h < 32; h++) {
+ char *line = scummvm_icon[1 + ncols + h];
+ for (w = 0; w < 32; w++) {
+ icon[w + 32 * h] = rgba[line[w]];
+ if (rgba[line[w]] & 0xFF000000) {
+ mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
+ }
+ }
+ }
+
+ SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
+ SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
+}
+
+void *OSystem_SDL::create_mutex(void) {
+ return (void *) SDL_CreateMutex();
+}
+
+void OSystem_SDL::lock_mutex(void *mutex) {
+ SDL_mutexP((SDL_mutex *) mutex);
+}
+
+void OSystem_SDL::unlock_mutex(void *mutex) {
+ SDL_mutexV((SDL_mutex *) mutex);
+}
+
+void OSystem_SDL::delete_mutex(void *mutex) {
+ SDL_DestroyMutex((SDL_mutex *) mutex);
+}
+
+
+#ifdef USE_NULL_DRIVER
+
+/* NULL video driver */
+class OSystem_NULL : public OSystem {
+public:
+ void set_palette(const byte *colors, uint start, uint num) {}
+ void init_size(uint w, uint h);
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {}
+ void update_screen() {}
+ bool show_mouse(bool visible) { return false; }
+ void set_mouse_pos(int x, int y) {}
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {}
+ void set_shake_pos(int shake_pos) {}
+ uint32 get_msecs();
+ void delay_msecs(uint msecs);
+ void *create_thread(ThreadProc *proc, void *param) { return NULL; }
+ bool poll_event(Event *event) { return false; }
+ bool set_sound_proc(void *param, SoundProc *proc, byte sound) {}
+ void quit() { exit(1); }
+ uint32 property(int param, Property *value) { return 0; }
+ static OSystem *create(int gfx_mode, bool full_screen);
+private:
+
+ uint msec_start;
+
+ uint32 get_ticks();
+};
+
+void OSystem_NULL::init_size(uint w, uint h, byte sound) {
+ msec_start = get_ticks();
+}
+
+uint32 OSystem_NULL::get_ticks() {
+ uint a = 0;
+#ifdef WIN32
+ a = GetTickCount();
+#endif
+
+#ifdef UNIX
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ a = tv.tv_sec * 1000 + tv.tv_usec/1000;
+#endif
+
+ return a;
+}
+
+void OSystem_NULL::delay_msecs(uint msecs) {
+#ifdef WIN32
+ Sleep(msecs);
+#endif
+#ifdef UNIX
+ usleep(msecs*1000);
+#endif
+}
+
+uint32 OSystem_NULL::get_msecs() {
+ return get_ticks() - msec_start;
+}
+
+OSystem *OSystem_NULL_create() {
+ return new OSystem_NULL();
+}
+#else /* USE_NULL_DRIVER */
+
+OSystem *OSystem_NULL_create() {
+ return NULL;
+}
+
+#endif