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author | Eugene Sandulenko | 2016-09-29 07:30:57 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 07:33:19 +0200 |
commit | ea1ec78be402e175ab6f7e4acd9d8588020d10b8 (patch) | |
tree | 25ff45d444915de7c8928186ef4488491926f75e | |
parent | 6aa4efda50281f8e225cf27185afa63d02f78d2f (diff) | |
download | scummvm-rg350-ea1ec78be402e175ab6f7e4acd9d8588020d10b8.tar.gz scummvm-rg350-ea1ec78be402e175ab6f7e4acd9d8588020d10b8.tar.bz2 scummvm-rg350-ea1ec78be402e175ab6f7e4acd9d8588020d10b8.zip |
FULLPIPE: Save correct thumbnail to the savegames
-rw-r--r-- | engines/fullpipe/statesaver.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp index 130ab6214d..509376790d 100644 --- a/engines/fullpipe/statesaver.cpp +++ b/engines/fullpipe/statesaver.cpp @@ -146,6 +146,8 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname) { saveFile->writeUint16LE(header2.time); saveFile->writeUint32LE(header2.playtime); + g_fp->_currentScene->draw(); + Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen saveFile->writeUint32LE(headerPos); // Store where the header starts |