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author | Travis Howell | 2009-08-14 00:44:36 +0000 |
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committer | Travis Howell | 2009-08-14 00:44:36 +0000 |
commit | ea4fb712a3f8ff998f13d15c53432b67f3b6de91 (patch) | |
tree | d986dc45268caa8982ff3a86d5ffba2084807004 | |
parent | a135a7f9385b59b91d5a7f23fd8792ff36afb353 (diff) | |
download | scummvm-rg350-ea4fb712a3f8ff998f13d15c53432b67f3b6de91.tar.gz scummvm-rg350-ea4fb712a3f8ff998f13d15c53432b67f3b6de91.tar.bz2 scummvm-rg350-ea4fb712a3f8ff998f13d15c53432b67f3b6de91.zip |
The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
svn-id: r43358
-rw-r--r-- | engines/agos/script.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/agos/script.cpp b/engines/agos/script.cpp index 2d9f2c91ab..9c93288e0e 100644 --- a/engines/agos/script.cpp +++ b/engines/agos/script.cpp @@ -110,7 +110,8 @@ void AGOSEngine::o_eq() { #ifdef __DS__ // HACK: Skip attempt to read Calypso's letter manually, // due to speech segment been too large to fit into memory - if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && _currentTable) { + if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && + getPlatform() == Common::kPlatformWindows && _currentTable) { if (_currentTable->id == 71 && tmp == 1 && tmp2 == 1) { setScriptCondition(false); return; @@ -444,7 +445,8 @@ void AGOSEngine::o_process() { #ifdef __DS__ // HACK: Skip scene of Simon reading letter from Calypso // due to speech segment been too large to fit into memory - if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && sub->id == 2922) { + if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && + getPlatform() == Common::kPlatformWindows && sub->id == 2922) { // set parent special _noParentNotify = true; setItemParent(derefItem(16), me()); |