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author | johndoe123 | 2014-01-28 13:13:38 +0100 |
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committer | johndoe123 | 2014-01-30 20:16:40 +0100 |
commit | ea519818e21dadbe18a8943962ba22b1b9574559 (patch) | |
tree | 60e052a3a6114ae7d44cc766e71230e82a6e3b53 | |
parent | 4d2a42eec792bcb3121022770afb8968f7e09f39 (diff) | |
download | scummvm-rg350-ea519818e21dadbe18a8943962ba22b1b9574559.tar.gz scummvm-rg350-ea519818e21dadbe18a8943962ba22b1b9574559.tar.bz2 scummvm-rg350-ea519818e21dadbe18a8943962ba22b1b9574559.zip |
BBVS: Wrap some long lines
-rw-r--r-- | engines/bbvs/bbvs.cpp | 53 |
1 files changed, 38 insertions, 15 deletions
diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp index ed89a9e200..57284a5f14 100644 --- a/engines/bbvs/bbvs.cpp +++ b/engines/bbvs/bbvs.cpp @@ -166,8 +166,9 @@ Common::Error BbvsEngine::run() { _currSceneNum = 0; _newSceneNum = 31; + // DEBUG Jump directly to rooms //_newSceneNum = 23; // Class room - //_newSceneNum = kMainMenu; // Main menu (TODO Buttons etc.) + //_newSceneNum = kMainMenu; //_newSceneNum = 25;// Tank and crash //_newSceneNum = 7; //_newSceneNum = 12; @@ -202,8 +203,6 @@ Common::Error BbvsEngine::run() { delete _gameModule; delete _screen; - debug(0, "run() done"); - return Common::kNoError; } @@ -327,16 +326,26 @@ bool BbvsEngine::evalCondition(Conditions &conditions) { const Condition &condition = conditions.conditions[i]; switch (condition.cond) { case kCondSceneObjectVerb: - result = _activeItemType == KITSceneObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex; + result = _activeItemType == KITSceneObject && + condition.value1 == _currVerbNum && + condition.value2 == _activeItemIndex; break; case kCondBgObjectVerb: - result = _activeItemType == kITBgObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex; + result = _activeItemType == kITBgObject && + condition.value1 == _currVerbNum && + condition.value2 == _activeItemIndex; break; case kCondSceneObjectInventory: - result = _activeItemType == KITSceneObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex; + result = _activeItemType == KITSceneObject && + _currVerbNum == kVerbInvItem && + condition.value1 == _currInventoryItem && + condition.value2 == _activeItemIndex; break; case kCondBgObjectInventory: - result = _activeItemType == kITBgObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex; + result = _activeItemType == kITBgObject && + _currVerbNum == kVerbInvItem && + condition.value1 == _currInventoryItem && + condition.value2 == _activeItemIndex; break; case kCondHasInventoryItem: result = _inventoryItemStatus[condition.value1] != 0; @@ -357,7 +366,8 @@ bool BbvsEngine::evalCondition(Conditions &conditions) { result = condition.value2 == _currTalkObjectIndex; break; case kCondIsDialogItem: - result = _activeItemType == kITDialog && condition.value1 == _activeItemIndex; + result = _activeItemType == kITDialog && + condition.value1 == _activeItemIndex; break; case kCondIsCameraNum: result = condition.value1 == _currCameraNum; @@ -366,7 +376,8 @@ bool BbvsEngine::evalCondition(Conditions &conditions) { result = condition.value2 != _prevSceneNum; break; case kCondIsButtheadAtBgObject: - result = _buttheadObject && _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16); + result = _buttheadObject && + _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16); break; case kCondIsNotSceneVisited: result = _sceneVisited[_currSceneNum] == 0; @@ -414,7 +425,8 @@ bool BbvsEngine::evalCameraCondition(Conditions &conditions, int value) { result = _sceneVisited[_currSceneNum] != 0; break; case kCondIsCameraNumTransition: - result = condition.value1 == _currCameraNum && condition.value2 == value; + result = condition.value1 == _currCameraNum && + condition.value2 == value; break; case kCondUnused: case kCondSceneObjectVerb: @@ -442,16 +454,26 @@ int BbvsEngine::evalDialogCondition(Conditions &conditions) { const Condition &condition = conditions.conditions[i]; switch (condition.cond) { case kCondSceneObjectVerb: - success = _activeItemType == KITSceneObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex; + success = _activeItemType == KITSceneObject && + condition.value1 == _currVerbNum && + condition.value2 == _activeItemIndex; break; case kCondBgObjectVerb: - success = _activeItemType == kITBgObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex; + success = _activeItemType == kITBgObject && + condition.value1 == _currVerbNum && + condition.value2 == _activeItemIndex; break; case kCondSceneObjectInventory: - success = _activeItemType == KITSceneObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex; + success = _activeItemType == KITSceneObject && + _currVerbNum == kVerbInvItem && + condition.value1 == _currInventoryItem && + condition.value2 == _activeItemIndex; break; case kCondBgObjectInventory: - success = _activeItemType == kITBgObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex; + success = _activeItemType == kITBgObject && + _currVerbNum == kVerbInvItem && + condition.value1 == _currInventoryItem && + condition.value2 == _activeItemIndex; break; case kCondHasInventoryItem: success = _inventoryItemStatus[condition.value1] != 0; @@ -481,7 +503,8 @@ int BbvsEngine::evalDialogCondition(Conditions &conditions) { success = condition.value2 != _prevSceneNum; break; case kCondIsButtheadAtBgObject: - success = _buttheadObject && _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16); + success = _buttheadObject && + _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16); break; case kCondIsNotSceneVisited: success = _sceneVisited[_currSceneNum] == 0; |