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author | uruk | 2014-03-07 09:01:12 +0100 |
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committer | uruk | 2014-03-07 09:01:28 +0100 |
commit | ea5bd95492f9848236f4194d182a91bca1a3dab0 (patch) | |
tree | 4694f768efc6e4618904c4e6a14d6e04fc39e9d0 | |
parent | 62e58fd6b8faaa8391a9244ab9f4e54f8a5418f0 (diff) | |
download | scummvm-rg350-ea5bd95492f9848236f4194d182a91bca1a3dab0.tar.gz scummvm-rg350-ea5bd95492f9848236f4194d182a91bca1a3dab0.tar.bz2 scummvm-rg350-ea5bd95492f9848236f4194d182a91bca1a3dab0.zip |
AVALANACHE: Rework use of MainMenu.
-rw-r--r-- | engines/avalanche/avalanche.cpp | 3 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 1 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 8 |
3 files changed, 6 insertions, 6 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 3f83f82191..3b1ca6026d 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -58,7 +58,6 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription * _ghostroom = nullptr; _help = nullptr; _shootemup = nullptr; - _mainmenu = nullptr; _platform = gd->desc.platform; initVariables(); @@ -84,7 +83,6 @@ AvalancheEngine::~AvalancheEngine() { delete _ghostroom; delete _help; delete _shootemup; - delete _mainmenu; for (int i = 0; i < 31; i++) { for (int j = 0; j < 2; j++) { @@ -170,7 +168,6 @@ Common::ErrorCode AvalancheEngine::initialize() { _ghostroom = new GhostRoom(this); _help = new Help(this); _shootemup = new ShootEmUp(this); - _mainmenu = new MainMenu(this); _graphics->init(); _dialogs->init(); diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 41ec00e6a5..1eec79f28c 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -92,7 +92,6 @@ public: GhostRoom *_ghostroom; Help *_help; ShootEmUp *_shootemup; - MainMenu *_mainmenu; OSystem *_system; diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index ae96ac4c74..8f619e6a13 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -190,7 +190,6 @@ void AvalancheEngine::setup() { _animation->resetAnims(); - drawToolbar(); _dialogs->setReadyLight(2); fadeIn(); @@ -210,12 +209,17 @@ void AvalancheEngine::setup() { loadGame(loadSlot); } else { - _mainmenu->run(); + // We don't need the MainMenu during the whole game, only at the beginning of it. + MainMenu *mainmenu = new MainMenu(this); + mainmenu->run(); + delete mainmenu; if (_letMeOut) return; newGame(); + drawToolbar(); + thinkAbout(kObjectMoney, kThing); _dialogs->displayScrollChain('Q', 83); // Info on the game, etc. |