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author | Max Horn | 2002-07-05 17:00:18 +0000 |
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committer | Max Horn | 2002-07-05 17:00:18 +0000 |
commit | eacf0afa95de9be6b795b46ca7ba87ba7cf22a23 (patch) | |
tree | c146d623564f97f6f29659d7168c76828fa1cb84 | |
parent | 84cafcc64a7ae6b62112c917c063f616dba0efe4 (diff) | |
download | scummvm-rg350-eacf0afa95de9be6b795b46ca7ba87ba7cf22a23.tar.gz scummvm-rg350-eacf0afa95de9be6b795b46ca7ba87ba7cf22a23.tar.bz2 scummvm-rg350-eacf0afa95de9be6b795b46ca7ba87ba7cf22a23.zip |
hooked in new experimental, *incomplete* GUI code to F6/F7
svn-id: r4464
-rw-r--r-- | Makefile.common | 3 | ||||
-rw-r--r-- | gui.h | 4 | ||||
-rw-r--r-- | guimaps.h | 2 | ||||
-rw-r--r-- | init.cpp | 4 | ||||
-rw-r--r-- | scumm.h | 2 | ||||
-rw-r--r-- | scummvm.cpp | 27 |
6 files changed, 27 insertions, 15 deletions
diff --git a/Makefile.common b/Makefile.common index 1465573928..6b7fca84eb 100644 --- a/Makefile.common +++ b/Makefile.common @@ -6,7 +6,8 @@ ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip INCS = scumm.h scummsys.h stdafx.h -OBJS += actor.o boxes.o costume.o gfx.o object.o resource.o \ +OBJS += gui/widget.o gui/dialog.o newgui.o \ + actor.o boxes.o costume.o gfx.o object.o resource.o \ saveload.o script.o scummvm.o sound.o string.o \ sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \ sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \ @@ -18,8 +18,8 @@ * $Header$ */ -#if !defined(gui_h) -#define gui_h +#ifndef GUI_H +#define GUI_H // Forward declaration for GuiWidget struct GuiWidget; @@ -48,7 +48,7 @@ static const char* string_map_table_custom[] = { "Options", //17 "Misc", //18 "Show speech subtitles", //19 - "Amiga pallete conversion", //20 + "Amiga pallette conversion", //20 "Except:", //21 "Simon the Sorcerer (c) Adventuresoft" //22 }; @@ -23,9 +23,13 @@ #include"stdafx.h" #include"scumm.h" #include"actor.h" +#include"newgui.h" + Scumm::Scumm (void) { + _newgui = new NewGui(this); } Scumm::~Scumm (void) { delete [] actor; + delete _newgui; }
\ No newline at end of file @@ -35,6 +35,7 @@ class GameDetector; class Gui; +class NewGui; class Scumm; class IMuse; class Actor; @@ -509,6 +510,7 @@ public: OSystem *_system; IMuse *_imuse; Gui *_gui; + NewGui *_newgui; uint32 _features; VerbSlot *_verbs; ObjectData *_objs; diff --git a/scummvm.cpp b/scummvm.cpp index a380001b8b..3a5f6f2490 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -28,6 +28,7 @@ #include "string.h" #include "gameDetector.h" #include "actor.h" +#include"newgui.h" int autosave(int interval) /* Not in class to prevent being bound */ { @@ -845,12 +846,12 @@ void Scumm::palManipulate(int palettes, int brightness, int color, int time, int void Scumm::pauseGame(bool user) { - ((Gui *)_gui)->pause(); + _gui->pause(); } void Scumm::setOptions() { - ((Gui *)_gui)->options(); + _gui->options(); } void Scumm::shutDown(int i) @@ -923,7 +924,7 @@ void Scumm::processKbd() && _currentRoom != 0) { if (_features & GF_AFTER_V7) runScript(_vars[VAR_UNK_SCRIPT], 0, 0, 0); - ((Gui *)_gui)->saveLoadDialog(); + _gui->saveLoadDialog(); if (_features & GF_AFTER_V7) runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0); } else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) { @@ -953,6 +954,10 @@ void Scumm::processKbd() _defaultTalkDelay = 5; _vars[VAR_CHARINC] = _defaultTalkDelay / 20; + } else if (_lastKeyHit == 320) { // F6, display new GUI + _newgui->pauseDialog(); + } else if (_lastKeyHit == 321) { // F7, display new GUI + _newgui->saveloadDialog(); } _mouseButStat = _lastKeyHit; @@ -1354,6 +1359,9 @@ void Scumm::mainRun() if (_gui->isActive()) { _gui->loop(); delta = 5; + } else if (_newgui->isActive()) { + _newgui->loop(); + delta = 5; } else { delta = scummLoop(delta); if (delta < 1) // Ensure we don't get into a loop @@ -1538,16 +1546,13 @@ byte Scumm::getDefaultGUIColor(int color) } void Scumm::setupGUIColors() { - Gui *gui = (Gui*)_gui; /* FIXME: strange IF line? */ if (_gameId && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V7)) { - gui->_bgcolor = getDefaultGUIColor(0); - gui->_color = getDefaultGUIColor(1); - gui->_textcolor = getDefaultGUIColor(2); - gui->_textcolorhi = getDefaultGUIColor(6); - gui->_shadowcolor = getDefaultGUIColor(8); + _newgui->_bgcolor = _gui->_bgcolor = getDefaultGUIColor(0); + _newgui->_color = _gui->_color = getDefaultGUIColor(1); + _newgui->_textcolor = _gui->_textcolor = getDefaultGUIColor(2); + _newgui->_textcolorhi = _gui->_textcolorhi = getDefaultGUIColor(6); + _newgui->_shadowcolor = _gui->_shadowcolor = getDefaultGUIColor(8); } } - - |