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author | Martin Kiewitz | 2015-06-12 00:57:16 +0200 |
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committer | Martin Kiewitz | 2015-06-12 00:57:16 +0200 |
commit | ead934ed81ede904cfc9ddb3551252231f19a786 (patch) | |
tree | 5039d4d5b17c0a19fdd1d961738eb224c96d3bee | |
parent | 8d62faf6193d3b2abe88a57062585b6f30330e9c (diff) | |
download | scummvm-rg350-ead934ed81ede904cfc9ddb3551252231f19a786.tar.gz scummvm-rg350-ead934ed81ede904cfc9ddb3551252231f19a786.tar.bz2 scummvm-rg350-ead934ed81ede904cfc9ddb3551252231f19a786.zip |
SHERLOCK: 3DO: fix white pixels fade to white
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index b8baf40e2c..e0c91ee7c5 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -566,8 +566,10 @@ bool ScalpelEngine::showCityCutscene3DO() { bool finished = _music->waitUntilMSec(3400, 0, 0, 3400); - if (finished) + if (finished) { + _screen->_backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white finished = _animation->play3DO("26open1", true, 1, true, 2); + } if (finished) { _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade |