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author | Johannes Schickel | 2009-08-10 22:54:45 +0000 |
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committer | Johannes Schickel | 2009-08-10 22:54:45 +0000 |
commit | eb214d198f8ae79db32da543256ae1253efbf364 (patch) | |
tree | 2e97c854f0cf546025a2d68f0fe19627db721452 | |
parent | 0d4e110d7903afa43b41cd8cea996e2a5b68950d (diff) | |
download | scummvm-rg350-eb214d198f8ae79db32da543256ae1253efbf364.tar.gz scummvm-rg350-eb214d198f8ae79db32da543256ae1253efbf364.tar.bz2 scummvm-rg350-eb214d198f8ae79db32da543256ae1253efbf364.zip |
Fix cauldron water color in Zanthia's home in Kyrandia 1 Amiga.
svn-id: r43234
-rw-r--r-- | engines/kyra/scene_lok.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/scene_lok.cpp b/engines/kyra/scene_lok.cpp index 04da69df6c..14efc254f5 100644 --- a/engines/kyra/scene_lok.cpp +++ b/engines/kyra/scene_lok.cpp @@ -781,7 +781,7 @@ void KyraEngine_LoK::initSceneScreen(int brandonAlive) { _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0); if (_unkScreenVar1 && !queryGameFlag(0xA0)) { - if (_currentCharacter->sceneId == 45 && _paletteChanged) + if (_currentCharacter->sceneId == 45 && _cauldronState) _screen->getPalette(0).copy(_screen->getPalette(4), 12, 1); if (_currentCharacter->sceneId >= 229 && _currentCharacter->sceneId <= 245 && (_brandonStatusBit & 1)) |