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author | Peter Kohaut | 2019-02-10 18:08:54 +0100 |
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committer | Peter Kohaut | 2019-02-10 18:10:25 +0100 |
commit | eb5f4548819052bc6d33fce2e291b3ca864fbf06 (patch) | |
tree | 4078c10588f57a4068d74a4d3cf89578853d843a | |
parent | 1384afd0f6151e5c39e8f4234fd3a3730ef46f49 (diff) | |
download | scummvm-rg350-eb5f4548819052bc6d33fce2e291b3ca864fbf06.tar.gz scummvm-rg350-eb5f4548819052bc6d33fce2e291b3ca864fbf06.tar.bz2 scummvm-rg350-eb5f4548819052bc6d33fce2e291b3ca864fbf06.zip |
BLADERUNNER: Added auto save feature
Also fixed a bug in KIA save screen, where not selecting a save slot can
lead to overwriting other save game.
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 59 | ||||
-rw-r--r-- | engines/bladerunner/bladerunner.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/ui/kia_section_save.cpp | 4 |
4 files changed, 60 insertions, 7 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index d66836510c..bad251a333 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -109,7 +109,7 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des _playerDead = false; _speechSkipped = false; _gameOver = false; - _gameAutoSave = 0; + _gameAutoSave = -1; _gameIsLoading = false; _sceneIsLoading = false; @@ -309,7 +309,7 @@ Common::Error BladeRunnerEngine::run() { _mouse->disable(); if (_gameOver) { - // autoSaveGame(4, 1); // TODO + autoSaveGame(4, true); _endCredits->show(); } } @@ -836,7 +836,10 @@ void BladeRunnerEngine::gameTick() { _settings->openNewScene(); } - // TODO: Autosave + if (_gameAutoSave >= 0) { + autoSaveGame(_gameAutoSave, false); + _gameAutoSave = -1; + } //probably not needed, this version of tick is just loading data from buffer //_audioMixer->tick(); @@ -1933,6 +1936,56 @@ void BladeRunnerEngine::newGame(int difficulty) { _settings->setStartingGame(); } +void BladeRunnerEngine::autoSaveGame(int textId, bool endgame) { + TextResource textAutoSave(this); + if (!textAutoSave.open("AUTOSAVE")) { + return; + } + + SaveStateList saveList = BladeRunner::SaveFileManager::list(getTargetName()); + + // Find first available save slot + int slot = -1; + int maxSlot = -1; + for (int i = 0; i < (int)saveList.size(); ++i) { + maxSlot = MAX(maxSlot, saveList[i].getSaveSlot()); + if (saveList[i].getSaveSlot() != i) { + slot = i; + break; + } + } + + if (slot == -1) { + slot = maxSlot + 1; + } + + Common::OutSaveFile *saveFile = BladeRunner::SaveFileManager::openForSaving(getTargetName(), slot); + if (saveFile == nullptr || saveFile->err()) { + delete saveFile; + } + + BladeRunner::SaveFileHeader header; + if (endgame) { + header._name = "END_GAME_STATE"; + } else { + header._name = textAutoSave.getText(textId); + } + + BladeRunner::SaveFileManager::writeHeader(*saveFile, header); + + Graphics::Surface thumbnail = generateThumbnail(); + + _time->pause(); + saveGame(*saveFile, thumbnail); + _time->resume(); + + saveFile->finalize(); + + thumbnail.free(); + + delete saveFile; +} + void BladeRunnerEngine::ISez(const Common::String &str) { debug("\t%s", str.c_str()); } diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index 10aaf37bff..7f7883a410 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -286,7 +286,7 @@ public: bool saveGame(Common::WriteStream &stream, const Graphics::Surface &thumbnail); bool loadGame(Common::SeekableReadStream &stream); void newGame(int difficulty); - void autoSaveGame(); + void autoSaveGame(int textId, bool endgame); void ISez(const Common::String &str); diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 983d998a18..502344bf6f 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -1546,8 +1546,6 @@ bool ScriptBase::Game_Over() { void ScriptBase::Autosave_Game(int textId) { debugC(kDebugScript, "Autosave_Game(%d)", textId); _vm->_gameAutoSave = textId; - // TODO - warning("Autosave not yet implemented"); } void ScriptBase::I_Sez(const char *str) { diff --git a/engines/bladerunner/ui/kia_section_save.cpp b/engines/bladerunner/ui/kia_section_save.cpp index b042dc8097..6bdcec964e 100644 --- a/engines/bladerunner/ui/kia_section_save.cpp +++ b/engines/bladerunner/ui/kia_section_save.cpp @@ -366,7 +366,9 @@ void KIASectionSave::save() { slot = _saveList[_selectedLineId].getSaveSlot(); } else { // Find first available save slot + int maxSlot = -1; for (int i = 0; i < (int)_saveList.size(); ++i) { + maxSlot = MAX(maxSlot, _saveList[i].getSaveSlot()); if (_saveList[i].getSaveSlot() != i) { slot = i; break; @@ -374,7 +376,7 @@ void KIASectionSave::save() { } if (slot == -1) { - slot = _saveList.size(); + slot = maxSlot + 1; } } |