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author | Peter Kohaut | 2019-01-08 17:29:28 +0100 |
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committer | Peter Kohaut | 2019-01-08 17:32:24 +0100 |
commit | eb653fbfc79da8e7b853f4f9c0c0bf5045f030ec (patch) | |
tree | f98ae688cc52629f41188ddf6046fa08cc3bb437 | |
parent | dd6794095bdc26b36f262f4e6e39c3c992a60efe (diff) | |
download | scummvm-rg350-eb653fbfc79da8e7b853f4f9c0c0bf5045f030ec.tar.gz scummvm-rg350-eb653fbfc79da8e7b853f4f9c0c0bf5045f030ec.tar.bz2 scummvm-rg350-eb653fbfc79da8e7b853f4f9c0c0bf5045f030ec.zip |
BLADERUNNER: Remove right-click walk skip
This feature is not in the original game and it is a bug.
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 7130ff7635..bd7379e966 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -1274,7 +1274,11 @@ void BladeRunnerEngine::handleMouseAction(int x, int y, bool mainButton, bool bu } } else if (buttonDown) { if (_playerActor->inWalkLoop()) { + if (!_isWalkingInterruptible) { + return; + } _playerActor->stopWalking(false); + _interruptWalking = true; } _combat->change(); } |