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authorThomas Fach-Pedersen2015-02-10 19:33:35 +0100
committerEugene Sandulenko2016-09-29 22:33:38 +0200
commiteba8ed5c6642cf3686c4fb7e28ceca9299e3a33a (patch)
treed8a555a186ce0f5f89573c048528227f5801b0b0
parent35ea84935ff3259aaa09946f0447a75e9b617086 (diff)
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BLADERUNNER: Add audio_speech and Actor_Voice_Over
-rw-r--r--engines/bladerunner/audio_speech.cpp96
-rw-r--r--engines/bladerunner/audio_speech.h52
-rw-r--r--engines/bladerunner/bladerunner.cpp16
-rw-r--r--engines/bladerunner/bladerunner.h3
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/rc01.cpp12
-rw-r--r--engines/bladerunner/script/script.cpp13
-rw-r--r--engines/bladerunner/script/script.h2
8 files changed, 192 insertions, 3 deletions
diff --git a/engines/bladerunner/audio_speech.cpp b/engines/bladerunner/audio_speech.cpp
new file mode 100644
index 0000000000..6fa9c9406a
--- /dev/null
+++ b/engines/bladerunner/audio_speech.cpp
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/audio_speech.h"
+
+#include "bladerunner/aud_stream.h"
+#include "bladerunner/bladerunner.h"
+
+#include "common/debug.h"
+
+namespace BladeRunner {
+
+#define BUFFER_SIZE 200000
+
+AudioSpeech::AudioSpeech(BladeRunnerEngine *vm)
+ : _vm(vm)
+{
+ _volume = 50;
+ _isMaybeActive = false;
+ _data = new byte[BUFFER_SIZE];
+}
+
+AudioSpeech::~AudioSpeech() {
+ delete[] _data;
+}
+
+bool AudioSpeech::playSpeech(const char *name, int balance) {
+
+ Common::ScopedPtr<Common::SeekableReadStream> r(_vm->getResourceStream(name));
+
+ if (!r) {
+ debug("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name);
+ return false;
+ }
+
+ if (r->size() > BUFFER_SIZE) {
+ debug("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", r->size(), BUFFER_SIZE);
+ return false;
+ }
+
+ if (isPlaying()) {
+ stopSpeech();
+ }
+
+ r->read(_data, r->size());
+ if (r->err()) {
+ debug("AudioSpeech::playSpeech: Error reading resource \"%s\"", name);
+ return false;
+ }
+
+ AudStream *audioStream = new AudStream(_data);
+
+ _vm->_mixer->playStream(
+ Audio::Mixer::kPlainSoundType,
+ &_soundHandle,
+ audioStream,
+ -1,
+ _volume * 255 / 100,
+ balance);
+
+ _isMaybeActive = true;
+
+ return true;
+}
+
+void AudioSpeech::stopSpeech() {
+ _vm->_mixer->stopHandle(_soundHandle);
+}
+
+bool AudioSpeech::isPlaying() {
+ if (!_isMaybeActive)
+ return false;
+
+ return _isMaybeActive = _vm->_mixer->isSoundHandleActive(_soundHandle);
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/audio_speech.h b/engines/bladerunner/audio_speech.h
new file mode 100644
index 0000000000..e122422724
--- /dev/null
+++ b/engines/bladerunner/audio_speech.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_AUDIO_SPEECH_H
+#define BLADERUNNER_AUDIO_SPEECH_H
+
+#include "audio/mixer.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class AudioSpeech {
+private:
+ BladeRunnerEngine *_vm;
+ int _volume;
+ bool _isMaybeActive;
+ Audio::SoundHandle _soundHandle;
+ byte *_data;
+
+public:
+ AudioSpeech(BladeRunnerEngine *vm);
+ ~AudioSpeech();
+
+ bool playSpeech(const char *name, int balance = 50);
+ void stopSpeech();
+ bool isPlaying();
+ void setVolume(int volume) { _volume = volume; }
+};
+
+} // End of namespace BladeRunner
+
+#endif
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 48ffb7b2bc..d69a77c381 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -25,6 +25,7 @@
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
+#include "bladerunner/audio_speech.h"
#include "bladerunner/chapters.h"
#include "bladerunner/clues.h"
#include "bladerunner/gameinfo.h"
@@ -59,6 +60,7 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst)
_ambientSounds = new AmbientSounds(this);
_audioPlayer = new AudioPlayer(this);
+ _audioSpeech = new AudioSpeech(this);
_chapters = nullptr;
_clues = nullptr;
_gameInfo = nullptr;
@@ -82,6 +84,7 @@ BladeRunnerEngine::~BladeRunnerEngine() {
delete _gameInfo;
delete _clues;
delete _chapters;
+ delete _audioSpeech;
delete _audioPlayer;
delete _ambientSounds;
@@ -301,6 +304,19 @@ void BladeRunnerEngine::handleEvents() {
}
}
+void BladeRunnerEngine::loopActorSpeaking() {
+ if (!_audioSpeech->isPlaying())
+ return;
+
+ // playerLosesControl();
+
+ do {
+ gameTick();
+ } while (_audioSpeech->isPlaying());
+
+ // playerGainsControl();
+}
+
void BladeRunnerEngine::outtakePlay(int id, bool noLocalization, int container) {
Common::String name = _gameInfo->getOuttake(id);
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 9d8e4afbc7..b0df9bdca0 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -38,6 +38,7 @@ namespace BladeRunner {
class AmbientSounds;
class AudioPlayer;
+class AudioSpeech;
class Chapters;
class Clues;
class GameInfo;
@@ -56,6 +57,7 @@ public:
AmbientSounds *_ambientSounds;
AudioPlayer *_audioPlayer;
+ AudioSpeech *_audioSpeech;
Chapters *_chapters;
Clues *_clues;
GameInfo *_gameInfo;
@@ -100,6 +102,7 @@ public:
void gameLoop();
void gameTick();
void handleEvents();
+ void loopActorSpeaking();
void outtakePlay(int id, bool no_localization, int container = -1);
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 64d5ba8ad1..fd23e94cbb 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -6,6 +6,7 @@ MODULE_OBJS = \
archive.o \
aud_stream.o \
audio_player.o \
+ audio_speech.o \
bladerunner.o \
boundingbox.o \
chapters.o \
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp
index 2fa577856f..81c4795956 100644
--- a/engines/bladerunner/script/rc01.cpp
+++ b/engines/bladerunner/script/rc01.cpp
@@ -118,7 +118,17 @@ void ScriptRC01::InitializeScene() {
}
void ScriptRC01::SceneLoaded() {
-
+ if (!Game_Flag_Query(24)){
+ // ADQ_Flush();
+ Actor_Voice_Over(1830, 99);
+ Actor_Voice_Over(1850, 99);
+ if (!Game_Flag_Query(378)) {
+ Actor_Voice_Over(1860, 99);
+ I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable");
+ I_Sez("batteries?\n");
+ }
+ Game_Flag_Set(24);
+ }
}
void ScriptRC01::SceneFrameAdvanced(int frame) {
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 8386fc22da..62754bea3c 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -26,6 +26,7 @@
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
+#include "bladerunner/audio_speech.h"
#include "bladerunner/clues.h"
#include "bladerunner/gameflags.h"
#include "bladerunner/gameinfo.h"
@@ -108,7 +109,17 @@ void Script::SceneFrameAdvanced(int frame) {
// ScriptBase::Actor_Set_Targetable
// ScriptBase::Actor_Says
// ScriptBase::Actor_Says_With_Pause
-// ScriptBase::Actor_Voice_Over
+
+void ScriptBase::Actor_Voice_Over(int sentenceId, int actorId) {
+ // Wait for any existing speech to end
+ _vm->loopActorSpeaking();
+
+ // TODO: Hack - This needs to go through the actor class
+ char name[13];
+ sprintf(name, "%02d-%04d.AUD", actorId, sentenceId);
+ _vm->_audioSpeech->playSpeech(name);
+}
+
// ScriptBase::Actor_Start_Speech_Sample
// ScriptBase::Actor_Start_Voice_Over_Sample
// ScriptBase::Actor_Query_Which_Set_In
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index a6ac20b0cc..82f7be8bb5 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -84,7 +84,7 @@ protected:
// Actor_Set_Targetable
// Actor_Says
// Actor_Says_With_Pause
- // Actor_Voice_Over
+ void Actor_Voice_Over(int sentenceId, int actorId);
// Actor_Start_Speech_Sample
// Actor_Start_Voice_Over_Sample
// Actor_Query_Which_Set_In