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author | Paweł Kołodziejski | 2002-11-05 07:15:31 +0000 |
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committer | Paweł Kołodziejski | 2002-11-05 07:15:31 +0000 |
commit | eba9b073a4d8c124efa23d8b961b2bc66a5e87c4 (patch) | |
tree | 2991590e833a9ea828a39691674d3da901268645 | |
parent | de431c04a4176d3a31f0238d114a3af5847b9623 (diff) | |
download | scummvm-rg350-eba9b073a4d8c124efa23d8b961b2bc66a5e87c4.tar.gz scummvm-rg350-eba9b073a4d8c124efa23d8b961b2bc66a5e87c4.tar.bz2 scummvm-rg350-eba9b073a4d8c124efa23d8b961b2bc66a5e87c4.zip |
this fix nexus problem
svn-id: r5410
-rw-r--r-- | scumm/gfx.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index d77b26f1aa..6fd4e44b1e 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -422,13 +422,13 @@ void Scumm::initBGBuffers(int height) assert(gdi._numZBuffer >= 1 && gdi._numZBuffer <= 5); if (_features & GF_AFTER_V7) - itemsize = (virtscr[0].height + 4) * gdi._numStrips; + itemsize = _scrHeight * gdi._numStrips + gdi._numStrips * 10; else itemsize = (_scrHeight + 4) * gdi._numStrips; size = itemsize * gdi._numZBuffer; - createResource(rtBuffer, 9, size); + memset(createResource(rtBuffer, 9, size), 0, size); for (i = 0; i < 4; i++) gdi._imgBufOffs[i] = i * itemsize; @@ -1227,11 +1227,6 @@ void Gdi::decompressMaskImg() int height = _numLinesToProcess; byte b, c; - if ((_vm->_gameId == GID_DIG) && (_vm->_currentRoom == 23)) - height--; - // FIXME: This seems to fix The Dig nexus wrapping corrupting memory.. - // and doesn't break any other games.. but is it correct? If so, - // do we need to mirror this change anywhere else? while (1) { b = *src++; |