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| author | Johannes Schickel | 2009-07-26 14:18:34 +0000 | 
|---|---|---|
| committer | Johannes Schickel | 2009-07-26 14:18:34 +0000 | 
| commit | ec67b583b05ace5a0e70449cf335deeba6df5e14 (patch) | |
| tree | 7aa67d6899234f36251274baff19e2d6f6df5ed3 | |
| parent | be9c906c728087c7ab10b33d55065f6cf3f1d201 (diff) | |
| download | scummvm-rg350-ec67b583b05ace5a0e70449cf335deeba6df5e14.tar.gz scummvm-rg350-ec67b583b05ace5a0e70449cf335deeba6df5e14.tar.bz2 scummvm-rg350-ec67b583b05ace5a0e70449cf335deeba6df5e14.zip | |
Add way to overwrite default SJIS font.
svn-id: r42819
| -rw-r--r-- | graphics/sjis.cpp | 18 | ||||
| -rw-r--r-- | graphics/sjis.h | 11 | 
2 files changed, 16 insertions, 13 deletions
| diff --git a/graphics/sjis.cpp b/graphics/sjis.cpp index d46ac3e965..589e27fd43 100644 --- a/graphics/sjis.cpp +++ b/graphics/sjis.cpp @@ -31,17 +31,19 @@  namespace Graphics { -FontSJIS *FontSJIS::createFont() { +FontSJIS *FontSJIS::createFont(const Common::Platform platform) {  	FontSJIS *ret = 0; -	// First try ScummVM's font. -	ret = new FontSjisSVM(); -	if (ret && ret->loadData()) -		return ret; -	delete ret; +	// Try the font ROM of the specified platform +	if (platform == Common::kPlatformFMTowns) { +		ret = new FontTowns(); +		if (ret && ret->loadData()) +			return ret; +		delete ret; +	} -	// Next try the FM-Towns font ROM. -	ret = new FontTowns(); +	// Try ScummVM's font. +	ret = new FontSjisSVM();  	if (ret && ret->loadData())  		return ret;  	delete ret; diff --git a/graphics/sjis.h b/graphics/sjis.h index b690401547..ea485db460 100644 --- a/graphics/sjis.h +++ b/graphics/sjis.h @@ -35,6 +35,7 @@  #include "common/scummsys.h"  #include "common/stream.h" +#include "common/util.h"  #include "graphics/surface.h" @@ -54,13 +55,13 @@ public:  	 * It will also call loadData, so the user can just start  	 * using the font.  	 * -	 * It will prefer ScummVM's font. +	 * It'll prefer the platform specific ROM file, when platform +	 * is set to a value, which's font ROM is supported. +	 * So far that is only kPlatformFMTowns.  	 * -	 * TODO: Consider adding some way to overwrite the first checked -	 * font, some games might want to prefer the original ROM over -	 * ScummVM's. +	 * The last file tried is ScummVM's SJIS.FNT file.  	 */ -	static FontSJIS *createFont(); +	static FontSJIS *createFont(const Common::Platform platform = Common::kPlatformUnknown);  	/**  	 * Load the font data. | 
