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authorsluicebox2019-11-16 03:16:08 -0800
committerEugene Sandulenko2019-11-19 00:20:40 +0100
commitec840a73c7e0068c305cdff6bd628391a995eba7 (patch)
tree56754d8a33984d6eb41224d3601e2ed6e692d11d
parent04372d156072973fa5ad62833a9fe6aa027faca5 (diff)
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WII: Implement horizontal shake
-rw-r--r--backends/platform/wii/osystem_gfx.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index 8c104fb075..621f45cd99 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -546,6 +546,7 @@ void OSystem_Wii::unlockScreen() {
void OSystem_Wii::setShakePos(int shakeXOffset, int shakeYOffset) {
gfx_coords(&_coordsGame, &_texGame, GFX_COORD_FULLSCREEN);
+ _coordsGame.x -= f32(shakeXOffset) * _currentXScale;
_coordsGame.y -= f32(shakeYOffset) * _currentYScale;
}