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authorPaul Gilbert2015-04-24 04:00:46 -0500
committerPaul Gilbert2015-04-24 04:00:46 -0500
commitecd50997ddaaf4c8ac648ecdb8bea1177f128610 (patch)
tree2efcff4aad93095e447a4ea9d9b0e61d41ed863b
parent79a3db42e1d9809facdd551f71744656073c1eb9 (diff)
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SHERLOCK: Fix Sherlock disappearing when walking to examine objects
-rw-r--r--engines/sherlock/user_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp
index 690eba2c84..903b1e6002 100644
--- a/engines/sherlock/user_interface.cpp
+++ b/engines/sherlock/user_interface.cpp
@@ -715,7 +715,7 @@ void UserInterface::examine() {
scene.startCAnim(_cNum, canimSpeed);
} else if (obj._lookPosition.y != 0) {
// Need to walk to the object to be examined
- people.walkToCoords(obj._lookPosition, obj._lookFacing);
+ people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing);
}
if (!talk._talkToAbort) {