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author | Paul Gilbert | 2014-04-05 15:56:24 -0400 |
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committer | Paul Gilbert | 2014-04-05 15:56:24 -0400 |
commit | ecdaf23344725c4bddf5e3dddf80d56140374013 (patch) | |
tree | fd99ede21a052076cf415e481272696cd56ca188 | |
parent | 06aeba275acb80df86ff103880c07ccc0e9738b1 (diff) | |
download | scummvm-rg350-ecdaf23344725c4bddf5e3dddf80d56140374013.tar.gz scummvm-rg350-ecdaf23344725c4bddf5e3dddf80d56140374013.tar.bz2 scummvm-rg350-ecdaf23344725c4bddf5e3dddf80d56140374013.zip |
MADS: Fix to stop daemon actions overwriting currently active player actions
-rw-r--r-- | engines/mads/sequence.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp index 5150b75c25..92cba84718 100644 --- a/engines/mads/sequence.cpp +++ b/engines/mads/sequence.cpp @@ -330,7 +330,7 @@ bool SequenceList::loadSprites(int seqIndex) { _vm->_game->_trigger = seqEntry._entries._abortVal[idx]; _vm->_game->_triggerMode = seqEntry._triggerMode; - if (seqEntry._triggerMode == KERNEL_TRIGGER_DAEMON) + if (seqEntry._triggerMode != KERNEL_TRIGGER_DAEMON) scene._action._activeAction = seqEntry._actionNouns; } |