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author | Eugene Sandulenko | 2004-01-28 04:07:54 +0000 |
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committer | Eugene Sandulenko | 2004-01-28 04:07:54 +0000 |
commit | ece80a4a1f82abcef5c5aa0c12f665a89d7c85e2 (patch) | |
tree | 475b30f8b74d5f9c8b191c196b9e8871ea225620 | |
parent | 4c430c9b4ae7e834968e7eef5c52649ae63d5c92 (diff) | |
download | scummvm-rg350-ece80a4a1f82abcef5c5aa0c12f665a89d7c85e2.tar.gz scummvm-rg350-ece80a4a1f82abcef5c5aa0c12f665a89d7c85e2.tar.bz2 scummvm-rg350-ece80a4a1f82abcef5c5aa0c12f665a89d7c85e2.zip |
Partial fix for bug #885488 (Some INSANE trouble)
o Finally fixed seek error. Now I never encounter it, though there are weird
SAUD errors in some cases.
o Started to hunt cave-dude-only bug
svn-id: r12653
-rw-r--r-- | scumm/insane/insane.cpp | 3 | ||||
-rw-r--r-- | scumm/insane/insane_iact.cpp | 18 | ||||
-rw-r--r-- | scumm/insane/insane_scenes.cpp | 2 | ||||
-rw-r--r-- | scumm/smush/chunk.cpp | 1 | ||||
-rw-r--r-- | scumm/smush/smush_player.cpp | 16 |
5 files changed, 23 insertions, 17 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp index 6aa7003839..23b9ee7ae6 100644 --- a/scumm/insane/insane.cpp +++ b/scumm/insane/insane.cpp @@ -40,10 +40,7 @@ // TODO (in no particular order): // o Ben's velocity don't get zeroed after crash -// o Mine road used to have correct behaviour with ESC but now is not. -// Instead of skipping portions of road it just restarts // o Road signs are not aligned properly -// o With goggles on there is a seek error // o SAUD complaining again // o Insane::postCase16() has workaround. Cockpit is not transparent so it is // disabled now diff --git a/scumm/insane/insane_iact.cpp b/scumm/insane/insane_iact.cpp index 34469ea836..a0ff7153e0 100644 --- a/scumm/insane/insane_iact.cpp +++ b/scumm/insane/insane_iact.cpp @@ -200,7 +200,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, } void Insane::proc62(void) { - if (readArray(58) == 0) + if (readArray(58) != 0) _enemy[EN_TORQUE].field_10 = 1; if (_enemy[EN_TORQUE].field_8 == 0) { @@ -217,15 +217,22 @@ void Insane::proc62(void) { int32 en, edi, ebp, edx, esi, eax, ebx, ecx; - for (en = 0; _enemy[en].field_10 == 0; en++); - en -= 4; + edx = eax = 0; + + for (eax = 0; eax < 9; eax++) + if (_enemy[eax].field_10 == 0) + edx++; + + edx -= 4; + + en = edx; ebp = 0; edi = 0; _loop1: edi++; - if (edi > 14) + if (edi >= 14) goto loc5; edx = rand() / 11; @@ -351,6 +358,9 @@ void Insane::proc63(void) { } void Insane::proc64(int32 enemy1) { + if (enemy1 >= _val215d) + return; + _val215d--; for (int en = enemy1; en < _val215d; en++) diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp index fce17465ad..aca375ce63 100644 --- a/scumm/insane/insane_scenes.cpp +++ b/scumm/insane/insane_scenes.cpp @@ -1052,7 +1052,7 @@ void Insane::postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12, smlayer_showStatusMsg(-1, renderBitmap, codecparam, 140, 168, 1, 2, 0, "%s", buf); smlayer_showStatusMsg(-1, renderBitmap, codecparam, 170, 43, 1, 2, 0, "%s", buf); - // FIXME: it should be transparent + // FIXME: it should be transparent, so now it is disabled //smlayer_drawSomething(renderBitmap, codecparam, 0, 0, 1, _smush_bensgoggNut, 0, 0, 0); if (!_val124_) diff --git a/scumm/smush/chunk.cpp b/scumm/smush/chunk.cpp index 9962ef362e..6df6a7fb74 100644 --- a/scumm/smush/chunk.cpp +++ b/scumm/smush/chunk.cpp @@ -191,6 +191,7 @@ uint32 FileChunk::getDword() { void FileChunk::reinit(uint32 offset) { _offset = 0; + _data->seek(0); _type = _data->readUint32BE(); _size = _data->readUint32BE(); _curPos = 0; diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp index fa9dd24a15..227f3b601c 100644 --- a/scumm/smush/smush_player.cpp +++ b/scumm/smush/smush_player.cpp @@ -872,6 +872,9 @@ void SmushPlayer::parseNextFrame() { case TYPE_FRME: handleFrame(*sub); break; + case TYPE_AHDR: // FT INSANE may seek file to the beginning + handleAnimHeader(*sub); + break; default: error("Unknown Chunk found at %x: %x, %d", _base->tell(), sub->getType(), sub->getSize()); } @@ -964,28 +967,23 @@ void SmushPlayer::insanity(bool flag) { } void SmushPlayer::seekSan(const char *file, const char *directory, int32 pos, int32 contFrame) { - Chunk *sub; - if (file) { if (_base) delete _base; _base = new FileChunk(file, directory); - pos = 0; + if (pos >= 8) + pos -= 8; } else { _base->reinit(pos); } if (pos != 8 && pos) { - _base->seek(pos, FileChunk::seek_start); _middleAudio = true; - } else { - _base->seek(pos, FileChunk::seek_start); - sub = _base->subBlock(); - checkBlock(*sub, TYPE_AHDR); - handleAnimHeader(*sub); } + _base->seek(pos, FileChunk::seek_start); + _frame = contFrame; } |