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author | Max Horn | 2003-06-19 16:16:35 +0000 |
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committer | Max Horn | 2003-06-19 16:16:35 +0000 |
commit | ed43323597f6d2b7896033e9cece5a0e87f3f30e (patch) | |
tree | 2c2a971568beed31d214ea884fcac4c8c41079e7 | |
parent | 440100606c60124ad7beb0b3195fc8669498d1bc (diff) | |
download | scummvm-rg350-ed43323597f6d2b7896033e9cece5a0e87f3f30e.tar.gz scummvm-rg350-ed43323597f6d2b7896033e9cece5a0e87f3f30e.tar.bz2 scummvm-rg350-ed43323597f6d2b7896033e9cece5a0e87f3f30e.zip |
some fixes for the GL backend - but there are still many things broken, e.g. Ctrl-B only acts on the second (of two) GL textures (which makes the black vertical line stand out even more)
svn-id: r8560
-rw-r--r-- | backends/sdl/sdl.cpp | 8 | ||||
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 147 |
2 files changed, 77 insertions, 78 deletions
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index d5b5d1656c..2caa4d2d67 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -61,7 +61,7 @@ void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; - for(i = 0; i < num; i++) { + for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; @@ -283,7 +283,7 @@ void OSystem_SDL::update_screen() { if (_scaler_proc == Normal1x) { SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; - for(r = _dirty_rect_list; r != last_rect; ++r) { + for (r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; if (_overlayVisible) { @@ -296,7 +296,7 @@ void OSystem_SDL::update_screen() { } } else { if (!_overlayVisible) { - for(r = _dirty_rect_list; r != last_rect; ++r) { + for (r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. @@ -311,7 +311,7 @@ void OSystem_SDL::update_screen() { srcPitch = _tmpscreen->pitch; dstPitch = _hwscreen->pitch; - for(r = _dirty_rect_list; r != last_rect; ++r) { + for (r = _dirty_rect_list; r != last_rect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; if (dst_y < _screenHeight) { diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 88485b5bad..46b3634c82 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -91,7 +91,7 @@ void OSystem_SDL_OpenGL::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; - for(i = 0; i < num; i++) { + for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; @@ -386,46 +386,23 @@ void OSystem_SDL_OpenGL::update_screen() { if (_num_dirty_rects > 0) { SDL_Rect *r; + SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects; - // Convert appropriate parts of the 8bpp image into 16bpp - SDL_Rect dst; - if (!_overlayVisible) { - for(r = _dirty_rect_list; r != last_rect; ++r) { - dst = *r; - dst.x++; // Shift rect by one since 2xSai needs to acces the data around - dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. - if (_scaler_proc == Normal1x) { - if (_usingOpenGL) { - if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } - else { // SDL backend - if (SDL_BlitSurface(_screen, r, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } - } else { // _scaler_proc != Normal1x + + if (_usingOpenGL) { + + if (!_overlayVisible) { + for (r = _dirty_rect_list; r != last_rect; ++r) { + dst = *r; + dst.x++; // Shift rect by one since 2xSai needs to acces the data around + dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } } - } else { - if (!_usingOpenGL) { - SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; - for(r = _dirty_rect_list; r != last_rect; ++r) { - dst = *r; - // FIXME: I don't understand why this is necessary... - dst.x--; - dst.y--; - if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } - } - } - - - if (_usingOpenGL) { + // Almost the same thing as SDL_UpdateRects fb2gl.blit16( _tmpscreen, @@ -447,49 +424,71 @@ void OSystem_SDL_OpenGL::update_screen() { } fb2gl.display(); - } - else { // SDL backend - - if (_scaler_proc != Normal1x) { - SDL_LockSurface(_tmpscreen); - SDL_LockSurface(_hwscreen); - - srcPitch = _tmpscreen->pitch; - dstPitch = _hwscreen->pitch; - - for(r = _dirty_rect_list; r != last_rect; ++r) { - register int dst_y = r->y + _currentShakePos; - register int dst_h = 0; - if (dst_y < _screenHeight) { - dst_h = r->h; - if (dst_h > _screenHeight - dst_y) - dst_h = _screenHeight - dst_y; - - dst_y *= _scaleFactor; - - _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h); + } else { // SDL backend + + if (_scaler_proc == Normal1x) { + SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; + for (r = _dirty_rect_list; r != last_rect; ++r) { + dst = *r; + + if (_overlayVisible) { + // FIXME: I don't understand why this is necessary... + dst.x--; + dst.y--; + } + if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + } else { + if (!_overlayVisible) { + for (r = _dirty_rect_list; r != last_rect; ++r) { + dst = *r; + dst.x++; // Shift rect by one since 2xSai needs to acces the data around + dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. + if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + } + + SDL_LockSurface(_tmpscreen); + SDL_LockSurface(_hwscreen); + + srcPitch = _tmpscreen->pitch; + dstPitch = _hwscreen->pitch; + + for (r = _dirty_rect_list; r != last_rect; ++r) { + register int dst_y = r->y + _currentShakePos; + register int dst_h = 0; + if (dst_y < _screenHeight) { + dst_h = r->h; + if (dst_h > _screenHeight - dst_y) + dst_h = _screenHeight - dst_y; + + dst_y *= _scaleFactor; + + _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, + (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h); + } + + r->x *= _scaleFactor; + r->y = dst_y; + r->w *= _scaleFactor; + r->h = dst_h * _scaleFactor; } - r->x *= _scaleFactor; - r->y = dst_y; - r->w *= _scaleFactor; - r->h = dst_h * _scaleFactor; + SDL_UnlockSurface(_tmpscreen); + SDL_UnlockSurface(_hwscreen); } - - SDL_UnlockSurface(_tmpscreen); - SDL_UnlockSurface(_hwscreen); - } - - // Readjust the dirty rect list in case we are doing a full update. - // This is necessary if shaking is active. - if (_forceFull) { - _dirty_rect_list[0].y = 0; - _dirty_rect_list[0].h = _screenHeight * _scaleFactor; - } - - // Finally, blit all our changes to the screen - SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); + + // Readjust the dirty rect list in case we are doing a full update. + // This is necessary if shaking is active. + if (_forceFull) { + _dirty_rect_list[0].y = 0; + _dirty_rect_list[0].h = _screenHeight * _scaleFactor; + } + + // Finally, blit all our changes to the screen + SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); } // END OF "SDL backend" } // if (num_dirty_rects > 0) ... |