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authorStrangerke2013-11-14 17:52:44 +0100
committerStrangerke2013-11-14 17:52:44 +0100
commited68aea5ba2b7d68fa22b82536e36527cdfe36c2 (patch)
tree16e52a443d1f5116f93e3e5dafbdcddc517f2ffd
parent51dceaf1659ecc8ef3371f3a2fa26ca137403447 (diff)
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AVALANCHE: Fix bug when Tuck tries to grab Avvy
-rw-r--r--engines/avalanche/animation.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index 6bce59ddc0..927de07236 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -826,7 +826,6 @@ void Animation::callSpecial(uint16 which) {
_vm->_magics[4]._operation = kMagicBounce; // Boundary effect is now working again.
_vm->_dialogs->displayScrollChain('q', 35);
_sprites[0]->remove();
- //tr[1].vanishifstill:=true;
AnimationType *spr1 = _sprites[1];
_vm->_background->draw(-1, -1, 1);
@@ -1069,7 +1068,7 @@ void Animation::arrowProcs(byte tripnum) {
void Animation::grabAvvy(byte tripnum) { // For Friar Tuck, in Nottingham.
AnimationType *tripSpr = _sprites[tripnum];
- AnimationType *avvy = _sprites[tripnum];
+ AnimationType *avvy = _sprites[0];
int16 tox = avvy->_x + 17;
int16 toy = avvy->_y - 1;