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author | Max Horn | 2005-02-25 17:15:07 +0000 |
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committer | Max Horn | 2005-02-25 17:15:07 +0000 |
commit | ed9272ac9c4d8fb2dfac0f24652d1d88d15b1a4e (patch) | |
tree | 03a9c1e37c07808fe4f4d08a9981abc6cfd5c519 | |
parent | 2e60c4fbd33d5c455a894e64f9bb64a2881579c9 (diff) | |
download | scummvm-rg350-ed9272ac9c4d8fb2dfac0f24652d1d88d15b1a4e.tar.gz scummvm-rg350-ed9272ac9c4d8fb2dfac0f24652d1d88d15b1a4e.tar.bz2 scummvm-rg350-ed9272ac9c4d8fb2dfac0f24652d1d88d15b1a4e.zip |
Some TODO cleanup/additions
svn-id: r16915
-rw-r--r-- | TODO | 80 |
1 files changed, 26 insertions, 54 deletions
@@ -22,7 +22,7 @@ request tracker for things that need work. General ======== -* Add more doxygen comments. However, quality is preferable over quantity +* Add more Doxygen comments. However, quality is preferable over quantity * Add port specific user documentation (dreamcast/palm especially). That would include things like: - How to use ScummVM on system XYZ @@ -33,61 +33,23 @@ General README / Manual =============== - [Ender is working on a new multi-format manual/readme] +* Ender is working on a new multi-format manual/readme. + Since so far we haven't seen anything of that, Fingolfin has started a + DocBook based manual (and FAQ, and Developer's Guide). You can find it in + the CVS module "docs". + Finally, there is a LaTeX based version of the README in the "doc" subdir + of the "scummvm" CVS module, but it tends to slip out of sync with the + plain text README, and it's not really a manual, it's just the README + in a different file format. +* Everybody is welcome to start helping out with the public manual project + in the "docs" CVS module. You can either reuse content from the README, + or replace it with new, better written stuff. Contact Fingolfin or our + mailing list, scummvm-devel, if you are interested in helping out. * Would be nice to have a HTML version of the README on the web page (and I don't just mean a big <pre> section; rather I mean "real" HTML with links and lists and tables etc.) -* Ideally, maybe we can convert the README to some meta format, and then from - that generate the text README, as well as a HTML one (and maybe also PDF?) - Some candidates: - - DocBook - - texinfo - - nroff/troff + PolyglotMan (http://polyglotman.sourceforge.net/) - - tbook (http://tbookdtd.sourceforge.net/) - - xml2doc (http://xml2doc.sourceforge.net/) - - ... -* Some parts of the README probably could stand a workover. Right now the - README is trying to be brief (it's "just" a README after all), but it really - is the closest thing we have to a proper ScummVM manual. So either we just - decide to turn it into a full blown manual, or maybe make a even shorter - README, and a MANUAL with full details, examples, screen shots etc. -* Restructure the contents of our README (our manual...) a bit. A rough and - incomplete draft of how that might look: - + Introduction - - What is ScummVM - - History - - Contacting the developers - - Reporting bugs - + Supported Platforms - - Windows, Linux, Mac OS X, WinCE, PalmOS, Dreamcast, ... - One section for each, indicating basic installation & usage. - Actually, we may not need this chapter at all, rather the - "Installation" and "Running ScummVM" chapters might be subdivided - as needed... - + Supported Games - Here we list *all* supported games, with some information on each - like known problems, which versions are supported precisely, - where to get cutscene packs etc. - + Getting started - - How to get ScummVM (binary, source) - - Compiling (with more detail than now); pointer to - the to-be-written "Developer's Guide to ScummVM" - - First steps (basic setup, getting a first game to run) - + Running ScummVM - - Command line options - - Hot Keys - - Savegames - + Configuration - - Using the launcher - - All config file switches in detail - - Graphics Filters - - Music and Sound (mostly like now; maybe under the 'Configuration' section) - + Glossary? (explaining abbreviations etc.) - + Credits - + Index? (would be nice, for example 'fullscreen' would link to the hotkey, - the config file setting, and the command line option) -* Independent of that, create a "Developer's Guide to ScummVM" - which explains the ScummVM framework, and also the engines, i.e. +* It would be greate to have a "Developer's Guide to ScummVM" which explains + the ScummVM framework, and also the engines, i.e. - stuff in common/, like the config manager etc. - the backend API, and how to create new backends - the sound system @@ -110,7 +72,6 @@ Web site If I am counting right, that should place us at about 2*(18+2+1+1+1)=46 screenshots, compared to the current 32 (and more if we start adding HE games). -* Update the 'rescumm' FAQ once 0.7.0 is out ####################################################################### # Common code, infrastructure @@ -139,6 +100,16 @@ General possible to expose some of SDL's YUV overlay API as an optional part of the backend, but I don't know enough about it to get it to work. We'd still need our own implementation as a fallback, though.) +* Make the autosave interval configurable (via GUI, command line, config file). +* Maybe add ways to modify the game configs via the command line. E.g. allow + ./scummvm --add new_target --path=/foo monkey2 + ./scummvm --remove new_target +* Maybe allow launching games even if no target is specified? I.e. the user + only has to specify a path (or run ScummVM from the right directory), and + ScummVM auto-detects the game in that location + ./scummvm --auto-detect + Of course, if we do it, it has to be done so that the launcher is still + reachable :-) Build System ============ @@ -214,6 +185,7 @@ GUI all of the engines, which is not the case currently. Problem: It's not fully clear to me how to "best" deal with global vs. local settings here... +* Maybe add the ScummVM logo (+typeface?) to the about dialog Launcher ======== |