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authorEugene Sandulenko2018-03-11 21:56:28 +0100
committerEugene Sandulenko2018-03-11 22:21:30 +0100
commitedaeb0f105e7a12c19db01cf897a89d4fba985f5 (patch)
tree8c056af886e0215925c736a2953cacbb577c8588
parente20266d60659d6d0d85d327567512c82df72f6a1 (diff)
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BLADERUNNER: Added Moraji actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/moraji.cpp464
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h5
4 files changed, 471 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 9305922866..0874770276 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -76,6 +76,7 @@ MODULE_OBJS = \
script/ai/marcus.o \
script/ai/mccoy.o \
script/ai/mia.o \
+ script/ai/moraji.o \
script/ai/murray.o \
script/ai/newscaster.o \
script/ai/officer_leary.o \
diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp
new file mode 100644
index 0000000000..a1896b0e6f
--- /dev/null
+++ b/engines/bladerunner/script/ai/moraji.cpp
@@ -0,0 +1,464 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptMoraji::AIScriptMoraji(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 1;
+ _var2 = 0;
+}
+
+void AIScriptMoraji::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 1;
+ _var2 = 0;
+
+ Actor_Set_Goal_Number(kActorMoraji, 0);
+}
+
+bool AIScriptMoraji::Update() {
+ if (Actor_Query_Goal_Number(kActorMoraji) || Player_Query_Current_Scene() != 29 || Game_Flag_Query(269)) {
+ if (Actor_Query_Goal_Number(kActorMoraji) == 19) {
+ Actor_Says(kActorMoraji, 80, 13);
+ _animationState = 9;
+ _animationFrame = -1;
+ Actor_Set_Goal_Number(kActorMoraji, 18);
+ }
+ return false;
+ } else {
+ AI_Countdown_Timer_Reset(kActorMoraji, 2);
+ AI_Countdown_Timer_Start(kActorMoraji, 2, 30);
+ Game_Flag_Set(269);
+ return true;
+ }
+
+}
+
+void AIScriptMoraji::TimerExpired(int timer) {
+ if (timer != 2) {
+ return; //false;
+ }
+
+ AI_Countdown_Timer_Reset(kActorMoraji, 2);
+ if (Actor_Query_Goal_Number(kActorMoraji) != 20
+ && Actor_Query_Goal_Number(kActorMoraji) != 21
+ && Actor_Query_Goal_Number(kActorMoraji) != 99) {
+ Game_Flag_Set(271);
+ }
+ return; //true;
+}
+
+void AIScriptMoraji::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorMoraji) != 11)
+ return; //false
+
+ AI_Countdown_Timer_Reset(kActorMoraji, 2);
+ Game_Flag_Set(271);
+ _animationState = 3;
+
+ return; //true;
+}
+
+void AIScriptMoraji::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptMoraji::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptMoraji::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptMoraji::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMoraji::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMoraji::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptMoraji::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptMoraji::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorMoraji)) {
+ if (Actor_Query_Goal_Number(kActorMoraji) == 21) {
+ Game_Flag_Set(713);
+ Actor_Set_Goal_Number(kActorMoraji, 22);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
+
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ Actor_Set_Goal_Number(kActorMoraji, 5);
+ return true;
+ }
+}
+
+void AIScriptMoraji::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptMoraji::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 0:
+ Actor_Put_In_Set(kActorMoraji, kSetDR05);
+ Actor_Set_At_XYZ(kActorMoraji, 50.0f, 0.30f, 35.0f, 414);
+ Actor_Set_Targetable(kActorMoraji, 1);
+ return false;
+ case 5:
+ Actor_Set_Targetable(kActorMoraji, 0);
+ Sound_Play(4, 100, 0, 0, 50);
+ _animationState = 10;
+ _animationFrame = 0;
+ Actor_Retired_Here(kActorMoraji, 60, 16, 1, -1);
+ return true;
+ case 10:
+ Actor_Set_Targetable(kActorMoraji, 0);
+ _animationState = 8;
+ _animationFrame = 1;
+ return true;
+ case 11:
+ _animationState = 3;
+ _animationFrame = 0;
+ AI_Movement_Track_Flush(kActorMoraji);
+ AI_Movement_Track_Append_Run(kActorMoraji, 95, 0);
+ AI_Movement_Track_Append_Run(kActorMoraji, 96, 0);
+ AI_Movement_Track_Append_Run(kActorMoraji, 97, 0);
+ AI_Movement_Track_Append_Run(kActorMoraji, 98, 0);
+ AI_Movement_Track_Repeat(kActorMoraji);
+ return true;
+ case 20:
+ _animationState = 11;
+ return true;
+ case 21:
+ Actor_Retired_Here(kActorMoraji, 60, 16, 0, -1);
+ Actor_Set_Targetable(kActorMoraji, 1);
+ return true;
+ case 22:
+ _animationFrame = -1;
+ _animationState = 13;
+ return true;
+ case 23:
+ Actor_Set_Targetable(kActorMoraji, 0);
+ _animationState = 14;
+ Actor_Retired_Here(kActorMoraji, 60, 16, 1, -1);
+ return true;
+ break;
+ case 30:
+ if (Player_Query_Current_Scene() == 29) {
+ Game_Flag_Set(515);
+ Set_Enter(kSetDR01_DR02_DR04, kSetCT05);
+ } else {
+ if (Actor_Query_In_Set(kActorMoraji, kSetDR05)) {
+ Actor_Set_Goal_Number(kActorMoraji, 99);
+ } else {
+ Actor_Set_Goal_Number(kActorMoraji, 20);
+ }
+ Game_Flag_Set(266);
+ }
+ return true;
+ case 99:
+ AI_Movement_Track_Flush(kActorMoraji);
+ AI_Movement_Track_Append(kActorMoraji, 41, 0);
+ AI_Movement_Track_Repeat(kActorMoraji);
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool AIScriptMoraji::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 733;
+ if (_var2) {
+ _var2--;
+ } else {
+ _animationFrame += _var1;
+ if (!Random_Query(0, 10)) {
+ _var1 = -_var1;
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ }
+ _var2 = Random_Query(0, 1);
+ }
+ break;
+
+ case 1:
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ break;
+
+ case 2:
+ *animation = 290;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(290))
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ *animation = 732;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(732))
+ _animationFrame = 0;
+ break;
+
+ case 4:
+ break;
+
+ case 5:
+ *animation = 734;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(734)) {
+ _animationFrame = 0;
+ _animationState = Random_Query(0, 2) + 5;
+ }
+ break;
+
+ case 6:
+ *animation = 735;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(735)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 735;
+ }
+ break;
+
+ case 7:
+ *animation = 736;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(736)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 736;
+ }
+ break;
+
+ case 8:
+ *animation = 737;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(737)) {
+ _animationFrame = 0;
+ _animationState = 0;
+ *animation = 733;
+ Actor_Set_Goal_Number(kActorMoraji, 19);
+ }
+ if (_animationFrame == 6) {
+ Ambient_Sounds_Play_Sound(488, 69, 0, 0, 20);
+ }
+ break;
+
+ case 9:
+ *animation = 742;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(742)) {
+ _animationFrame = 0;
+ _animationState = 3;
+ *animation = 732;
+ Actor_Set_Goal_Number(kActorMoraji, 11);
+ }
+ break;
+
+ case 10:
+ *animation = 738;
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(738) - 1) {
+ ++_animationFrame;
+ }
+ break;
+
+ case 11:
+ *animation = 739;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(739)) {
+ Actor_Set_Goal_Number(kActorMoraji, 21);
+ _animationFrame = 0;
+ _animationState = 12;
+ *animation = 740;
+ }
+ break;
+
+ case 12:
+ *animation = 740;
+ if (_var2) {
+ _var2--;
+ } else {
+ _animationFrame += _var1;
+ if (!Random_Query(0, 5)) {
+ _var1 = -_var1;
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ }
+ _var2 = Random_Query(0, 2);
+ }
+ break;
+
+ case 13:
+ *animation = 741;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(741) - 1) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ Actor_Set_Goal_Number(kActorMoraji, 23);
+ }
+ break;
+
+ case 14:
+ *animation = 741;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(741) - 1;
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptMoraji::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState != 12 && Actor_Query_Goal_Number(kActorMoraji) != 11) {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ return 1;
+
+ case 1:
+ _animationState = 2;
+ _animationFrame = 0;
+ return 1;
+
+ case 2:
+ if (_animationState) {
+ if (_animationState != 3 || _animationState > 3) {
+ _animationState = 3;
+ _animationFrame = 0;
+ }
+ } else {
+ _animationState = 1;
+ _animationStateNext = 3;
+ _animationNext = 732;
+ }
+ break;
+
+ case 3:
+ if (_animationState != 12) {
+ if (_animationState) {
+ _animationState = 5;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 5;
+ _animationNext = 734;
+ }
+ }
+ break;
+
+ case 12:
+ if (_animationState) {
+ _animationState = 6;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 6;
+ _animationNext = 735;
+ }
+ break;
+
+ case 13:
+ if (_animationState) {
+ _animationState = 7;
+ _animationFrame = 0;
+ } else {
+ _animationState = 1;
+ _animationStateNext = 7;
+ _animationNext = 736;
+ }
+ break;
+
+ case 48:
+ _animationState = 13;
+ _animationFrame = -1;
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptMoraji::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptMoraji::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptMoraji::ReachedMovementTrackWaypoint(int waypointId) {
+ if (waypointId == 96)
+ AI_Countdown_Timer_Reset(kActorMoraji, 2);
+
+ return true;
+}
+
+void AIScriptMoraji::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index e2e9e2ad1a..7034fa9a27 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -62,6 +62,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorMurray] = new AIScriptMurray(_vm); // 31
_AIScripts[kActorHawkersBarkeep] = new AIScriptHawkersBarkeep(_vm); // 32
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34
+ _AIScripts[kActorMoraji] = new AIScriptMoraji(_vm); // 35
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index b15fc90ca1..f7d5370ebb 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -246,6 +246,11 @@ END_SCRIPT
DECLARE_SCRIPT(SergeantWalls)
END_SCRIPT
+DECLARE_SCRIPT(Moraji)
+ int _var1;
+ int _var2;
+END_SCRIPT
+
DECLARE_SCRIPT(HysteriaPatron1)
END_SCRIPT