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authorWalter van Niftrik2016-02-28 16:21:46 +0100
committerWalter van Niftrik2016-03-09 10:03:13 +0100
commitede25c19bcedb802f3b0a7a1a5dc20238277012c (patch)
tree39a3771fad7d0a89131f37675f1089ed80afb1b3
parent00d87cca9007ef69314b00eec5bffd6b9a9f2e72 (diff)
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ADL: Rename some #defines and variables for clarity
-rw-r--r--engines/adl/adl.cpp55
-rw-r--r--engines/adl/adl.h2
-rw-r--r--engines/adl/hires1.cpp26
3 files changed, 41 insertions, 42 deletions
diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp
index af71bba5c9..eaffbb5a8b 100644
--- a/engines/adl/adl.cpp
+++ b/engines/adl/adl.cpp
@@ -162,27 +162,27 @@ void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) {
}
void AdlEngine::takeItem(byte noun) {
- Common::Array<Item>::iterator it;
+ Common::Array<Item>::iterator item;
- for (it = _inventory.begin(); it != _inventory.end(); ++it) {
- if (it->noun != noun || it->room != _room)
+ for (item = _inventory.begin(); item != _inventory.end(); ++item) {
+ if (item->noun != noun || item->room != _room)
continue;
- if (it->state == IDI_ITEM_DOESNT_MOVE) {
+ if (item->state == IDI_ITEM_DOESNT_MOVE) {
printEngineMessage(IDI_MSG_ITEM_DOESNT_MOVE);
return;
}
- if (it->state == IDI_ITEM_MOVED) {
- it->room = IDI_NONE;
+ if (item->state == IDI_ITEM_MOVED) {
+ item->room = IDI_NONE;
return;
}
- Common::Array<byte>::const_iterator it2;
- for (it2 = it->roomPictures.begin(); it->roomPictures.end(); ++it2) {
- if (*it2 == _rooms[_room].curPicture) {
- it->room = IDI_NONE;
- it->state = IDI_ITEM_MOVED;
+ Common::Array<byte>::const_iterator pic;
+ for (pic = item->roomPictures.begin(); item->roomPictures.end(); ++pic) {
+ if (*pic == _rooms[_room].curPicture) {
+ item->room = IDI_NONE;
+ item->state = IDI_ITEM_MOVED;
return;
}
}
@@ -192,18 +192,17 @@ void AdlEngine::takeItem(byte noun) {
}
void AdlEngine::dropItem(byte noun) {
- Common::Array<Item>::iterator it;
+ Common::Array<Item>::iterator item;
- for (it = _inventory.begin(); it != _inventory.end(); ++it) {
- if (it->noun != noun || it->room != IDI_NONE)
+ for (item = _inventory.begin(); item != _inventory.end(); ++item) {
+ if (item->noun != noun || item->room != IDI_NONE)
continue;
- it->room = _room;
- it->state = IDI_ITEM_MOVED;
+ item->room = _room;
+ item->state = IDI_ITEM_MOVED;
return;
}
- // Don't understand
printEngineMessage(IDI_MSG_DONT_UNDERSTAND);
}
@@ -223,11 +222,11 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
offset += 3;
break;
case IDO_ACT_LIST_ITEMS: {
- Common::Array<Item>::const_iterator it;
+ Common::Array<Item>::const_iterator item;
- for (it = _inventory.begin(); it != _inventory.end(); ++it)
- if (it->room == IDI_NONE)
- printMessage(it->description);
+ for (item = _inventory.begin(); item != _inventory.end(); ++item)
+ if (item->room == IDI_NONE)
+ printMessage(item->description);
++offset;
break;
@@ -282,7 +281,7 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
printEngineMessage(IDI_MSG_THANKS_FOR_PLAYING);
quitGame();
return;
- case IDO_ACT_SET_ITEM_POS: {
+ case IDO_ACT_PLACE_ITEM: {
byte item = command.script[offset + 1] - 1;
_inventory[item].room = command.script[offset + 2];
_inventory[item].position.x = command.script[offset + 3];
@@ -384,20 +383,20 @@ bool AdlEngine::checkCommand(const Command &command, byte verb, byte noun) {
}
bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) {
- Commands::const_iterator it;
+ Commands::const_iterator cmd;
- for (it = commands.begin(); it != commands.end(); ++it)
- if (checkCommand(*it, verb, noun))
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd)
+ if (checkCommand(*cmd, verb, noun))
return true;
return false;
}
void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) {
- Commands::const_iterator it;
+ Commands::const_iterator cmd;
- for (it = commands.begin(); it != commands.end(); ++it)
- checkCommand(*it, verb, noun);
+ for (cmd = commands.begin(); cmd != commands.end(); ++cmd)
+ checkCommand(*cmd, verb, noun);
}
void AdlEngine::clearScreen() {
diff --git a/engines/adl/adl.h b/engines/adl/adl.h
index e78d9ae6fd..02207d951e 100644
--- a/engines/adl/adl.h
+++ b/engines/adl/adl.h
@@ -94,7 +94,7 @@ enum EngineString {
#define IDO_ACT_SAVE 0x0f
#define IDO_ACT_LOAD 0x10
#define IDO_ACT_RESTART 0x11
-#define IDO_ACT_SET_ITEM_POS 0x12
+#define IDO_ACT_PLACE_ITEM 0x12
#define IDO_ACT_SET_ITEM_PIC 0x13
#define IDO_ACT_RESET_PIC 0x14
#define IDO_ACT_GO_NORTH 0x15
diff --git a/engines/adl/hires1.cpp b/engines/adl/hires1.cpp
index 730f229198..dde8ed0fc7 100644
--- a/engines/adl/hires1.cpp
+++ b/engines/adl/hires1.cpp
@@ -218,34 +218,34 @@ void HiRes1Engine::drawPic(byte pic, byte xOffset, byte yOffset) {
}
void HiRes1Engine::drawItems() {
- Common::Array<Item>::const_iterator it;
+ Common::Array<Item>::const_iterator item;
uint dropped = 0;
- for (it = _inventory.begin(); it != _inventory.end(); ++it) {
- if (it->room != _room)
+ for (item = _inventory.begin(); item != _inventory.end(); ++item) {
+ if (item->room != _room)
continue;
- if (it->state == IDI_ITEM_MOVED) {
+ if (item->state == IDI_ITEM_MOVED) {
if (_rooms[_room].picture == _rooms[_room].curPicture) {
const Common::Point &p = _itemOffsets[dropped];
- if (it->isDrawing)
- _display->drawRightAngles(_drawings[it->picture - 1], Common::Point(p.x, p.y), 0, 1, 0x7f);
+ if (item->isDrawing)
+ _display->drawRightAngles(_drawings[item->picture - 1], Common::Point(p.x, p.y), 0, 1, 0x7f);
else
- drawPic(it->picture, p.x, p.y);
+ drawPic(item->picture, p.x, p.y);
++dropped;
}
continue;
}
- Common::Array<byte>::const_iterator it2;
+ Common::Array<byte>::const_iterator pic;
- for (it2 = it->roomPictures.begin(); it2 != it->roomPictures.end(); ++it2) {
- if (*it2 == _rooms[_room].curPicture) {
- if (it->isDrawing)
- _display->drawRightAngles(_drawings[it->picture - 1], it->position, 0, 1, 0x7f);
+ for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
+ if (*pic == _rooms[_room].curPicture) {
+ if (item->isDrawing)
+ _display->drawRightAngles(_drawings[item->picture - 1], item->position, 0, 1, 0x7f);
else
- drawPic(it->picture, it->position.x, it->position.y);
+ drawPic(item->picture, item->position.x, item->position.y);
continue;
}
}