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author | Walter van Niftrik | 2016-03-10 10:46:06 +0100 |
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committer | Walter van Niftrik | 2016-06-06 20:35:49 +0200 |
commit | ee0c5e4452722fcee3304af26d209114b4c80f75 (patch) | |
tree | 7740aafa8fafb6f65de1935094dd4083601c272c | |
parent | 6c09ab992eac45afbf3349f96f012b5b4a39b48e (diff) | |
download | scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.tar.gz scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.tar.bz2 scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.zip |
ADL: Add skeleton for Hi-Res #2
-rw-r--r-- | engines/adl/detection.cpp | 29 | ||||
-rw-r--r-- | engines/adl/detection.h | 3 | ||||
-rw-r--r-- | engines/adl/hires2.cpp | 54 | ||||
-rw-r--r-- | engines/adl/hires2.h | 52 | ||||
-rw-r--r-- | engines/adl/module.mk | 3 |
5 files changed, 134 insertions, 7 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp index 1a8c5025e8..3069f21304 100644 --- a/engines/adl/detection.cpp +++ b/engines/adl/detection.cpp @@ -60,8 +60,9 @@ static const ADExtraGuiOptionsMap optionsList[] = { }; static const PlainGameDescriptor adlGames[] = { - {"hires1", "Hi-Res Adventure #1: Mystery House"}, - {0, 0} + { "hires1", "Hi-Res Adventure #1: Mystery House" }, + { "hires2", "Hi-Res Adventure #2: Wizard and the Princess" }, + { 0, 0 } }; static const AdlGameDescription gameDescriptions[] = { @@ -69,9 +70,9 @@ static const AdlGameDescription gameDescriptions[] = { { "hires1", 0, { - {"ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952}, - {"AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291}, - {"MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836}, + { "ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952 }, + { "AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291 }, + { "MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836 }, AD_LISTEND }, Common::EN_ANY, @@ -81,6 +82,20 @@ static const AdlGameDescription gameDescriptions[] = { }, GAME_TYPE_HIRES1 }, + { // Hi-Res Adventure #2: Wizard and the Princess - Apple II - 1986 SierraVenture release + { + "hires2", 0, + { + { "WIZARD.DSK", 0, "816fdfc35e25496213c8db40ecf26569", 143360 }, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformApple2GS, // FIXME + ADGF_NO_FLAGS, + GUIO1(GAMEOPTION_SCANLINES) + }, + GAME_TYPE_HIRES2 + }, { AD_TABLE_END_MARKER, GAME_TYPE_NONE } }; @@ -220,6 +235,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const { } Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd); +Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd); bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (!gd) @@ -231,6 +247,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD case GAME_TYPE_HIRES1: *engine = HiRes1Engine_create(syst, adlGd); break; + case GAME_TYPE_HIRES2: + *engine = HiRes2Engine_create(syst, adlGd); + break; default: error("Unknown GameType"); } diff --git a/engines/adl/detection.h b/engines/adl/detection.h index c646aeb5b9..42752869f5 100644 --- a/engines/adl/detection.h +++ b/engines/adl/detection.h @@ -32,7 +32,8 @@ namespace Adl { enum GameType { GAME_TYPE_NONE, - GAME_TYPE_HIRES1 + GAME_TYPE_HIRES1, + GAME_TYPE_HIRES2 }; struct AdlGameDescription { diff --git a/engines/adl/hires2.cpp b/engines/adl/hires2.cpp new file mode 100644 index 0000000000..25e0e6f235 --- /dev/null +++ b/engines/adl/hires2.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "common/debug.h" +#include "common/error.h" +#include "common/file.h" +#include "common/stream.h" + +#include "adl/hires2.h" +#include "adl/display.h" + +namespace Adl { + +void HiRes2Engine::runIntro() const { +} + +void HiRes2Engine::loadData() { +} + +void HiRes2Engine::initState() { +} + +void HiRes2Engine::restartGame() { + initState(); +} + +void HiRes2Engine::drawPic(byte pic, Common::Point pos) const { +} + +Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) { + return new HiRes2Engine(syst, gd); +} + +} // End of namespace Adl diff --git a/engines/adl/hires2.h b/engines/adl/hires2.h new file mode 100644 index 0000000000..005948a183 --- /dev/null +++ b/engines/adl/hires2.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_HIRES1_H +#define ADL_HIRES1_H + +#include "common/str.h" + +#include "adl/adl.h" + +namespace Common { +class ReadStream; +class Point; +} + +namespace Adl { + +class HiRes2Engine : public AdlEngine { +public: + HiRes2Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { } + +private: + // AdlEngine + void runIntro() const; + void loadData(); + void initState(); + void restartGame(); + void drawPic(byte pic, Common::Point pos) const; +}; + +} // End of namespace Adl + +#endif diff --git a/engines/adl/module.mk b/engines/adl/module.mk index 6acd06f6de..de69b52621 100644 --- a/engines/adl/module.mk +++ b/engines/adl/module.mk @@ -4,7 +4,8 @@ MODULE_OBJS := \ adl.o \ detection.o \ display.o \ - hires1.o + hires1.o \ + hires2.o MODULE_DIRS += \ engines/adl |