aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authoruruk2014-01-15 20:22:30 +0100
committeruruk2014-01-15 20:22:30 +0100
commitee0d3b609ff9d30f94ee506dd467fc0e38360bc8 (patch)
tree725c4e9c34e2e462b66555ea9851cb232a94081b
parentde4ec97f6dbb1b97ef8c9eda453f51dbd318cafe (diff)
downloadscummvm-rg350-ee0d3b609ff9d30f94ee506dd467fc0e38360bc8.tar.gz
scummvm-rg350-ee0d3b609ff9d30f94ee506dd467fc0e38360bc8.tar.bz2
scummvm-rg350-ee0d3b609ff9d30f94ee506dd467fc0e38360bc8.zip
AVALANCHE: Repair bug regarding speaking in bed.
-rw-r--r--engines/avalanche/parser.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index 34cdb95a55..10a4de3394 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -1702,7 +1702,7 @@ void Parser::doThat() {
"Try restarting, or restoring a saved game!");
return;
}
- if (!_vm->_avvyIsAwake && (_verb != kVerbCodeDie) && (_verb != kVerbCodeExpletive) && (_verb != kVerbCodeWake)) {
+ if (!_vm->_avvyIsAwake && (_verb != kVerbCodeWake)) {
_vm->_dialogs->displayText("Talking in your sleep? Try waking up!");
return;
}