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author | Eugene Sandulenko | 2016-03-09 18:59:12 +0100 |
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committer | Eugene Sandulenko | 2016-03-09 20:12:34 +0100 |
commit | ee56fb805b1ecf0ab79424d03a64bfea618aba16 (patch) | |
tree | 0c3dd5ebb705f121ef43c893a57ae8a4855815c8 | |
parent | ca7720960a678e91902fd7e42bbe9a753f5b04b3 (diff) | |
download | scummvm-rg350-ee56fb805b1ecf0ab79424d03a64bfea618aba16.tar.gz scummvm-rg350-ee56fb805b1ecf0ab79424d03a64bfea618aba16.tar.bz2 scummvm-rg350-ee56fb805b1ecf0ab79424d03a64bfea618aba16.zip |
WAGE: Skip flood fill in Bitmap when calclating bounds
-rw-r--r-- | engines/wage/design.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/wage/design.cpp b/engines/wage/design.cpp index 15d5d13b31..1fd1dd5fc5 100644 --- a/engines/wage/design.cpp +++ b/engines/wage/design.cpp @@ -481,6 +481,9 @@ void Design::drawBitmap(Graphics::Surface *surface, Common::SeekableReadStream & in.skip(numBytes); + if (_boundsCalculationMode) + return; + FloodFill ff(&tmp, kColorWhite, kColorGreen); for (int yy = 0; yy < h; yy++) { ff.addSeed(0, yy); |