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author | Jaromir Wysoglad | 2019-07-11 15:35:38 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | ee9d7ee9c74366384306ddcebfb039bbc6bbb9d1 (patch) | |
tree | 3529c87f529d170133703e531c26e9cb3545ce7b | |
parent | 0366f3da27fe23bc148735f949fcf384af3886b1 (diff) | |
download | scummvm-rg350-ee9d7ee9c74366384306ddcebfb039bbc6bbb9d1.tar.gz scummvm-rg350-ee9d7ee9c74366384306ddcebfb039bbc6bbb9d1.tar.bz2 scummvm-rg350-ee9d7ee9c74366384306ddcebfb039bbc6bbb9d1.zip |
SUPERNOVA: Implement choosing verbs by keyboard.
Only in improved mode.
-rw-r--r-- | engines/supernova/game-manager.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/supernova/game-manager.cpp b/engines/supernova/game-manager.cpp index 2672a6fbca..cb4d81be65 100644 --- a/engines/supernova/game-manager.cpp +++ b/engines/supernova/game-manager.cpp @@ -293,6 +293,52 @@ void GameManager::processInput(Common::KeyState &state) { default: break; } + if (_vm->_improved && _guiEnabled) { + switch (state.keycode) { + case Common::KEYCODE_1: + resetInputState(); + _inputVerb = ACTION_WALK; + break; + case Common::KEYCODE_2: + resetInputState(); + _inputVerb = ACTION_LOOK; + break; + case Common::KEYCODE_3: + resetInputState(); + _inputVerb = ACTION_TAKE; + break; + case Common::KEYCODE_4: + resetInputState(); + _inputVerb = ACTION_OPEN; + break; + case Common::KEYCODE_5: + resetInputState(); + _inputVerb = ACTION_CLOSE; + break; + case Common::KEYCODE_6: + resetInputState(); + _inputVerb = ACTION_PRESS; + break; + case Common::KEYCODE_7: + resetInputState(); + _inputVerb = ACTION_PULL; + break; + case Common::KEYCODE_8: + resetInputState(); + _inputVerb = ACTION_USE; + break; + case Common::KEYCODE_9: + resetInputState(); + _inputVerb = ACTION_TALK; + break; + case Common::KEYCODE_0: + resetInputState(); + _inputVerb = ACTION_GIVE; + break; + default: + break; + } + } } void GameManager::resetInputState() { |