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authorMartin Kiewitz2015-06-14 10:37:00 +0200
committerMartin Kiewitz2015-06-14 10:37:51 +0200
commiteea44236d7a4dcaf9e74537665671082207e4f85 (patch)
treefb624dee6f918c85724519d78e3e2909b5713b50
parent870d0d23a31f7c3a4d0abc37923b9b7afb2fb8a9 (diff)
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SHERLOCK: 3DO: enable button pressing in UI
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 3345ef4e8e..bbe17d9cb5 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -394,9 +394,6 @@ void ScalpelUserInterface::depressButton(int num) {
Screen &screen = *_vm->_screen;
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
- if (_vm->getPlatform() == Common::kPlatform3DO)
- return; // don't do anything for 3DO atm
-
ImageFrame &frame = (*_controls)[num];
screen._backBuffer1.transBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);