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authorRichieSams2013-09-07 18:06:20 -0500
committerRichieSams2013-09-07 18:06:20 -0500
commiteeace477a08d68ead85d39b90084b4e633a6127a (patch)
treef8dc82304d118fb9b00e7571a53bceb54bd35d27
parent81184d342c6c03932d4c9c4620302283a09273be (diff)
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ZVISION: Set a Puzzle as completed before executing its ResultActions
-rw-r--r--engines/zvision/script_manager.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp
index f499adaa44..4952ebdda4 100644
--- a/engines/zvision/script_manager.cpp
+++ b/engines/zvision/script_manager.cpp
@@ -174,7 +174,8 @@ void ScriptManager::checkPuzzleCriteria() {
if (puzzle->criteriaList.empty() || criteriaMet) {
debug("Puzzle %u criteria passed. Executing its ResultActions", puzzle->key);
- uint32 key = puzzle->key;
+ // Set the puzzle as completed
+ setStateValue(puzzle->key, 1);
bool shouldContinue = true;
for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); resultIter++) {
@@ -184,9 +185,6 @@ void ScriptManager::checkPuzzleCriteria() {
}
}
- // Set the puzzle as completed
- setStateValue(key, 1);
-
if (!shouldContinue) {
break;
}