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author | Filippos Karapetis | 2008-11-09 18:35:26 +0000 |
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committer | Filippos Karapetis | 2008-11-09 18:35:26 +0000 |
commit | eee2e68007edbed6419d2f8630e3c5b777d4ca46 (patch) | |
tree | 437c60194796c2bb3006df76454966ccd2b9c61b | |
parent | bf857a73fe69576909045a00f2ec318302ae84fb (diff) | |
download | scummvm-rg350-eee2e68007edbed6419d2f8630e3c5b777d4ca46.tar.gz scummvm-rg350-eee2e68007edbed6419d2f8630e3c5b777d4ca46.tar.bz2 scummvm-rg350-eee2e68007edbed6419d2f8630e3c5b777d4ca46.zip |
Gaps in the list of save games are now handled correctly in the GMM save/load dialogs
svn-id: r34966
-rw-r--r-- | gui/launcher.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index df6869234e..abb083dccd 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -747,8 +747,19 @@ void SaveLoadChooser::updateSaveList() { _saveList = (*_plugin)->listSaves(_target.c_str()); int curSlot = 0; + int saveSlot = 0; StringList saveNames; for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) { + // Handle gaps in the list of save games + saveSlot = atoi(x->save_slot().c_str()); + while (curSlot < saveSlot) { + SaveStateDescriptor dummySave(curSlot, ""); + _saveList.insert_at(curSlot, dummySave); + saveNames.push_back(dummySave.description()); + ++x; // sync save list pointer + curSlot++; + } + saveNames.push_back(x->description()); curSlot++; } |