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authorAlyssa Milburn2011-04-14 23:02:18 +0200
committerAlyssa Milburn2011-04-14 23:02:18 +0200
commiteef6c5dd90d17b0166f1c13a4f6ec50d67e90646 (patch)
tree9e65495b57723a92f93e68449333746e603ebfda
parentcfacca1a26e233f3054d5b04858316a3c1ae8be7 (diff)
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SWORD25: Silly whitespace fix.
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index 1cc5d50e90..b740c0ec68 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -267,7 +267,7 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
out = outo;
in = ino;
for (int j = 0; j < img->w; j++) {
- uint32 pix = *(uint32*)in;
+ uint32 pix = *(uint32 *)in;
int b = (pix >> 0) & 0xff;
int g = (pix >> 8) & 0xff;
int r = (pix >> 16) & 0xff;