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authorPaul Gilbert2013-09-08 21:29:11 -0400
committerPaul Gilbert2013-09-08 21:29:11 -0400
commitef0c75739e005ab22a508fcc89ef05cdcd736329 (patch)
tree66d40489b875597f916d37b460198bd41793d3a8
parent475d5e9c11e85457759f959dde0b04d907d217df (diff)
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TSAGE: Bugfixes and renaming for R2R Rim Lift Computer
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp108
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h23
3 files changed, 70 insertions, 62 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 48321d4205..1d412424c4 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -156,6 +156,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Rim Lift Interior
return new Scene1850();
case 1875:
+ // Rim Lift Computer
return new Scene1875();
case 1900:
return new Scene1900();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 2bb78d0640..1fed0d4f55 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -12449,34 +12449,35 @@ void Scene1850::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 1875 -
+ * Scene 1875 - Rim Lift Computer
*
*--------------------------------------------------------------------------*/
-Scene1875::Actor1875::Actor1875() {
- _fieldA4 = 0;
- _fieldA6 = 0;
+
+Scene1875::Button::Button() {
+ _buttonId = 0;
+ _buttonDown = false;
}
-void Scene1875::Actor1875::synchronize(Serializer &s) {
+void Scene1875::Button::synchronize(Serializer &s) {
SceneActor::synchronize(s);
- s.syncAsSint16LE(_fieldA4);
- s.syncAsSint16LE(_fieldA6);
+ s.syncAsSint16LE(_buttonId);
+ s.syncAsSint16LE(_buttonDown);
}
-void Scene1875::Actor1875::subB84AB() {
+void Scene1875::Button::doButtonPress() {
Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._sound1.play(227);
int newFrameNumber;
- switch (_fieldA4) {
+ switch (_buttonId) {
case 3:
- if ((scene->_actor1._frame == 1) && (scene->_actor4._strip == 2)) {
+ if ((scene->_actor1._frame == 1) && (scene->_button1._strip == 2)) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_sceneMode = 10;
- scene->_stripManager.start(576, this);
+ scene->_stripManager.start(576, scene);
} else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1890;
@@ -12501,32 +12502,32 @@ void Scene1875::Actor1875::subB84AB() {
}
}
-void Scene1875::Actor1875::subB8271(int indx) {
+void Scene1875::Button::initButton(int buttonId) {
postInit();
- _fieldA4 = indx;
- _fieldA6 = 0;
+ _buttonId = buttonId;
+ _buttonDown = false;
setVisage(1855);
- if (_fieldA4 == 1)
+ if (_buttonId == 1)
setStrip(2);
else
setStrip(1);
- setFrame(_fieldA4);
- switch (_fieldA4 - 1) {
- case 0:
+ setFrame(_buttonId);
+ switch (_buttonId) {
+ case 1:
setPosition(Common::Point(20, 144));
break;
- case 1:
+ case 2:
setPosition(Common::Point(82, 144));
break;
- case 2:
+ case 3:
setPosition(Common::Point(136, 144));
break;
- case 3:
+ case 4:
setPosition(Common::Point(237, 144));
break;
- case 4:
+ case 5:
setPosition(Common::Point(299, 144));
break;
default:
@@ -12536,36 +12537,37 @@ void Scene1875::Actor1875::subB8271(int indx) {
setDetails(1875, 6, 1, -1, 2, (SceneItem *) NULL);
}
-void Scene1875::Actor1875::process(Event &event) {
- if ((R2_GLOBALS._player._uiEnabled) || (event.handled))
+void Scene1875::Button::process(Event &event) {
+ if (!R2_GLOBALS._player._uiEnabled || event.handled)
return;
Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene;
- if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_STEPPING_DISKS) && (_bounds.contains(event.mousePos)) && (_fieldA6 == 0)) {
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
+ && (_bounds.contains(event.mousePos)) && !_buttonDown) {
setStrip(2);
- switch (_fieldA4) {
+ switch (_buttonId) {
case 1:
R2_GLOBALS._sound2.play(227);
- scene->_actor5.setStrip(1);
+ scene->_button2.setStrip(1);
break;
case 2:
R2_GLOBALS._sound2.play(227);
- scene->_actor4.setStrip(1);
+ scene->_button1.setStrip(1);
break;
default:
break;
}
- _fieldA6 = 1;
+ _buttonDown = true;
event.handled = true;
}
- if ((event.eventType == EVENT_BUTTON_UP) && (_fieldA6 != 0)) {
- if ((_fieldA4 == 3) || (_fieldA4 == 4) || (_fieldA4 == 5)) {
+ if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) {
+ if ((_buttonId == 3) || (_buttonId == 4) || (_buttonId == 5)) {
setStrip(1);
- subB84AB();
+ doButtonPress();
}
- _fieldA6 = 0;
+ _buttonDown = false;
event.handled = true;
}
}
@@ -12574,32 +12576,36 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
loadScene(1875);
SceneExt::postInit();
- R2_GLOBALS._player._characterScene[1] = 1875;
- R2_GLOBALS._player._characterScene[2] = 1875;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1875;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875;
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
- _actor4.subB8271(1);
- _actor5.subB8271(2);
- _actor6.subB8271(3);
- _actor7.subB8271(4);
- _actor8.subB8271(5);
+ _button1.initButton(1);
+ _button2.initButton(2);
+ _button3.initButton(3);
+ _button4.initButton(4);
+ _button5.initButton(5);
_actor1.postInit();
_actor1.setup(1855, 4, 1);
_actor1.setPosition(Common::Point(160, 116));
R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.hide();
+
if (R2_GLOBALS._sceneManager._previousScene == 1625) {
R2_GLOBALS._sound1.play(122);
R2_GLOBALS._player.disableControl();
_sceneMode = 11;
_actor2.postInit();
setAction(&_sequenceManager, this, 1892, &_actor2, NULL);
- } else if (R2_GLOBALS._sceneManager._previousScene == 3150) {
- R2_GLOBALS._sound1.play(116);
} else {
+ if (R2_GLOBALS._sceneManager._previousScene == 3150) {
+ R2_GLOBALS._sound1.play(116);
+ }
+
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
}
@@ -12607,10 +12613,10 @@ void Scene1875::postInit(SceneObjectList *OwnerList) {
_item2.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL);
- R2_GLOBALS._player._characterScene[1] = 1875;
- R2_GLOBALS._player._characterScene[2] = 1875;
- R2_GLOBALS._player._oldCharacterScene[1] = 1875;
- R2_GLOBALS._player._oldCharacterScene[2] = 1875;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1875;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1875;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1875;
}
void Scene1875::signal() {
@@ -12649,11 +12655,11 @@ void Scene1875::signal() {
void Scene1875::process(Event &event) {
Scene::process(event);
- _actor4.process(event);
- _actor5.process(event);
- _actor6.process(event);
- _actor7.process(event);
- _actor8.process(event);
+ _button1.process(event);
+ _button2.process(event);
+ _button3.process(event);
+ _button4.process(event);
+ _button5.process(event);
}
/*--------------------------------------------------------------------------
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index e3245bc90c..0b6fae7bce 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -945,15 +945,16 @@ public:
};
class Scene1875 : public SceneExt {
- class Actor1875 : public SceneActor {
+ class Button : public SceneActor {
public:
- int _fieldA4;
- int _fieldA6;
+ int _buttonId;
+ bool _buttonDown;
- Actor1875();
- void subB84AB();
- void subB8271(int indx);
+ Button();
+ void doButtonPress();
+ void initButton(int buttonId);
+ virtual Common::String getClassName() { return "Scene1875_Button"; }
void synchronize(Serializer &s);
virtual void process(Event &event);
};
@@ -965,11 +966,11 @@ public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
- Actor1875 _actor4;
- Actor1875 _actor5;
- Actor1875 _actor6;
- Actor1875 _actor7;
- Actor1875 _actor8;
+ Button _button1;
+ Button _button2;
+ Button _button3;
+ Button _button4;
+ Button _button5;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);