diff options
author | Torbjörn Andersson | 2005-06-10 12:09:01 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2005-06-10 12:09:01 +0000 |
commit | ef552c8a8f79aaaad21d76927ea5688772df4300 (patch) | |
tree | 8580bb359266738ceeed8081f4430d5a8c424bdf | |
parent | eb99ba925b40b6aefc97a9efb9c37a4d63c16266 (diff) | |
download | scummvm-rg350-ef552c8a8f79aaaad21d76927ea5688772df4300.tar.gz scummvm-rg350-ef552c8a8f79aaaad21d76927ea5688772df4300.tar.bz2 scummvm-rg350-ef552c8a8f79aaaad21d76927ea5688772df4300.zip |
Whitespace changes I made while looking for the sourberry sprite bug.
svn-id: r18371
-rw-r--r-- | saga/actor.cpp | 3 | ||||
-rw-r--r-- | saga/isomap.cpp | 4 |
2 files changed, 3 insertions, 4 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index b040be665b..6087bbaab8 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1291,7 +1291,7 @@ bool Actor::getSpriteParams(CommonObjectData *commonObjectData, int &frameNumber } else { if (validObjId(commonObjectData->id)) { spriteList = &_vm->_sprite->_mainSprites; - frameNumber = commonObjectData->spriteListResourceId; + frameNumber = commonObjectData->spriteListResourceId; } } @@ -1321,7 +1321,6 @@ void Actor::drawActors() { back_buf = _vm->_gfx->getBackBuffer(); createDrawOrderList(); - for (drawOrderIterator = _drawOrderList.begin(); drawOrderIterator != _drawOrderList.end(); ++drawOrderIterator) { drawObject = drawOrderIterator.operator*(); diff --git a/saga/isomap.cpp b/saga/isomap.cpp index 0d9400568c..83c2ff3587 100644 --- a/saga/isomap.cpp +++ b/saga/isomap.cpp @@ -399,9 +399,9 @@ void IsoMap::drawSprite(SURFACE *ds, SpriteList &spriteList, int spriteNumber, c int yAlign; const byte *spriteBuffer; Point spritePointer; - Rect clip(_vm->getDisplayWidth(),_vm->getClippedSceneHeight()); + Rect clip(_vm->getDisplayWidth(), _vm->getClippedSceneHeight()); - _vm->_sprite->getScaledSpriteBuffer(spriteList,spriteNumber,scale, width, height, xAlign, yAlign, spriteBuffer); + _vm->_sprite->getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spritePointer.x = screenPosition.x + xAlign; spritePointer.y = screenPosition.y + yAlign; |