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author | Max Horn | 2004-02-25 23:15:21 +0000 |
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committer | Max Horn | 2004-02-25 23:15:21 +0000 |
commit | ef8811e42466b2878fc41814f582b5453aa50f29 (patch) | |
tree | 79fb17e2eb7dac54ae757025ff8fdda077f757be | |
parent | 9860361ebfaab846ce4cf86a8efe9517a68bb4df (diff) | |
download | scummvm-rg350-ef8811e42466b2878fc41814f582b5453aa50f29.tar.gz scummvm-rg350-ef8811e42466b2878fc41814f582b5453aa50f29.tar.bz2 scummvm-rg350-ef8811e42466b2878fc41814f582b5453aa50f29.zip |
another TODO
svn-id: r13057
-rw-r--r-- | TODO | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -145,6 +145,12 @@ GUI * Remove code duplication between EditTextWidget and ListWidget (i.e. text editing code; maybe we can factor that out into a common base or aggregate class... not yet sure). +* Fix EditTextWidget::drawCaret and ListWidget::drawCaret support for alternate + fonts (the current code overdraws chars partly, and relies on the fact that + our default built-in font has a seperation pixel column on the *left* side; + most other bitmap fonts have it on the right, though). To this end, we maybe + should backup the background before drawing the caret, and restore it when + erasing the caret. Game Detector ============= |