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author | Filippos Karapetis | 2008-02-24 16:12:47 +0000 |
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committer | Filippos Karapetis | 2008-02-24 16:12:47 +0000 |
commit | ef9850166d78c9fdfb6b7832067a2955d8ca2336 (patch) | |
tree | d2c78a32cb40a7776f6db4995f1e45b3ebaffee3 | |
parent | dbba13a7accd943904614223a8b341283d6ca7f5 (diff) | |
download | scummvm-rg350-ef9850166d78c9fdfb6b7832067a2955d8ca2336.tar.gz scummvm-rg350-ef9850166d78c9fdfb6b7832067a2955d8ca2336.tar.bz2 scummvm-rg350-ef9850166d78c9fdfb6b7832067a2955d8ca2336.zip |
Fix for bug #1900254 - "ITE: Glitches when bridging the gorge"
svn-id: r30955
-rw-r--r-- | engines/saga/animation.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index 6690f07bbe..01281010ed 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -557,8 +557,10 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { _vm->_frameCount += 100; // make sure the waiting thread stops waiting // Animation done playing anim->state = ANIM_PAUSE; - anim->currentFrame = 0; - anim->completed = 0; + if (_vm->getGameType() == GType_IHNM) { + anim->currentFrame = 0; + anim->completed = 0; + } if (anim->linkId == -1) { if (anim->flags & ANIM_FLAG_ENDSCENE) { |