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author | Johannes Schickel | 2010-01-30 15:30:53 +0000 |
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committer | Johannes Schickel | 2010-01-30 15:30:53 +0000 |
commit | ef99a7243610961354f6120d3c9c531ff7881633 (patch) | |
tree | 2a666ddba7700f09c5b799c53232bd0b9acf3ab8 | |
parent | 75ba7ee0f84d83175ea105de4ffc53256c5025be (diff) | |
download | scummvm-rg350-ef99a7243610961354f6120d3c9c531ff7881633.tar.gz scummvm-rg350-ef99a7243610961354f6120d3c9c531ff7881633.tar.bz2 scummvm-rg350-ef99a7243610961354f6120d3c9c531ff7881633.zip |
Typo.
svn-id: r47719
-rw-r--r-- | engines/scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 5809a3dc2f..69b298d30d 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -440,7 +440,7 @@ void Sound::playSound(int soundID) { loopEnd = READ_BE_UINT16(ptr + 14); // TODO: Currently we will only ever play till "loopEnd", even when we only have - // a finite repition count. + // a finite repetition count. stream = Audio::makeLoopingAudioStream(plainStream, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate), loopcount == 255 ? 0 : loopcount); } else { stream = plainStream; |