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authorPaul Gilbert2018-08-21 19:24:25 -0700
committerPaul Gilbert2018-08-21 19:24:25 -0700
commitefd594993d7903185d3d20738a9f875e543b3328 (patch)
treeabbaa6b6e36cdbfe6aec22df82c484b09be1857c
parent3ba76e354a56651fe5d7b72c88aa57db18d6f41c (diff)
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TSAGE: Don't allow saving in Ringworld copy protection dialog
-rw-r--r--engines/tsage/ringworld/ringworld_logic.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp
index 354c86abfc..c656bafc9c 100644
--- a/engines/tsage/ringworld/ringworld_logic.cpp
+++ b/engines/tsage/ringworld/ringworld_logic.cpp
@@ -198,15 +198,14 @@ Scene *RingworldGame::createScene(int sceneNumber) {
bool RingworldGame::canLoadGameStateCurrently() {
// Don't allow a game to be loaded if a dialog is active
return !g_globals->getFlag(50) && (g_globals->_gfxManagers.size() == 1);
-
}
/**
* Returns true if it is currently okay to save the game
*/
bool RingworldGame::canSaveGameStateCurrently() {
- // Don't allow a game to be saved if a dialog is active
- return !g_globals->getFlag(50) && (g_globals->_gfxManagers.size() == 1);
+ // Don't allow a game to be saved if a dialog is active, or the copy protection dialog
+ return !g_globals->getFlag(50) && (g_globals->_gfxManagers.size() == 1) && g_globals->_sceneManager._sceneNumber != 2310;
}
/*--------------------------------------------------------------------------*/