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| author | uruk | 2013-07-26 14:38:06 +0200 | 
|---|---|---|
| committer | uruk | 2013-07-26 14:38:06 +0200 | 
| commit | efe3a662bfec950f9be3477547627dd745a98d6d (patch) | |
| tree | 6956730d46cbfde68c8288b9377c993f2760651d | |
| parent | 0a4747d9159feae4b92d72dc5a724262315e1f7d (diff) | |
| download | scummvm-rg350-efe3a662bfec950f9be3477547627dd745a98d6d.tar.gz scummvm-rg350-efe3a662bfec950f9be3477547627dd745a98d6d.tar.bz2 scummvm-rg350-efe3a662bfec950f9be3477547627dd745a98d6d.zip | |
AVALANCHE: Add comments to Graphics.
| -rw-r--r-- | engines/avalanche/graphics.cpp | 7 | ||||
| -rw-r--r-- | engines/avalanche/graphics.h | 2 | 
2 files changed, 7 insertions, 2 deletions
| diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp index 0fcfdac023..1b5d686b0a 100644 --- a/engines/avalanche/graphics.cpp +++ b/engines/avalanche/graphics.cpp @@ -117,6 +117,7 @@ void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16  }  ::Graphics::Surface Graphics::loadPictureGraphic(Common::File &file) { +	// This function mimics Pascal's getimage().  	// The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1.  	uint16 pictureWidth = file.readUint16LE() + 1;  	uint16 pictureHeight = file.readUint16LE() + 1; @@ -125,7 +126,7 @@ void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16  	picture.create(pictureWidth, pictureHeight, ::Graphics::PixelFormat::createFormatCLUT8()); -	// Produce the picture. +	// Produce the picture. We read it in row-by-row, and every row has 4 planes.  	for (byte y = 0; y < pictureHeight; y++)  		for (int8 plane = 3; plane >= 0; plane--) // The planes are in the opposite way.  			for (uint16 x = 0; x < pictureWidth; x += 8) { @@ -140,6 +141,10 @@ void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16  }  ::Graphics::Surface Graphics::loadPictureRow(Common::File &file, uint16 width, uint16 height) { +	// This function is our own creation, very much like the one above. The main differences are that +	// we don't read the width and the height from the file, the planes are in a different order +	// and we read the picture plane-by-plane. +  	::Graphics::Surface picture;  	picture.create(width, height, ::Graphics::PixelFormat::createFormatCLUT8()); diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h index dfd06a4ad0..0cee2feb8f 100644 --- a/engines/avalanche/graphics.h +++ b/engines/avalanche/graphics.h @@ -82,7 +82,7 @@ public:  	::Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.  	::Graphics::Surface loadPictureRow(Common::File &file, uint16 width, uint16 height); // Reads Row-planar EGA data. - +	// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data  	void drawPicture(const ::Graphics::Surface &picture, uint16 destX, uint16 destY); // Can't call .free() here. See Lucerna::showscore() for example. | 
