diff options
author | Torbjörn Andersson | 2003-08-30 21:58:10 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-08-30 21:58:10 +0000 |
commit | f00b48b4cf65380a0a8858e6dfad8ccdcaa95c14 (patch) | |
tree | 8a95e3ce17a414589edfc108b89ba219efbf1faa | |
parent | 7b3aae7c03b1b3355d47d5704d9f202c219fc955 (diff) | |
download | scummvm-rg350-f00b48b4cf65380a0a8858e6dfad8ccdcaa95c14.tar.gz scummvm-rg350-f00b48b4cf65380a0a8858e6dfad8ccdcaa95c14.tar.bz2 scummvm-rg350-f00b48b4cf65380a0a8858e6dfad8ccdcaa95c14.zip |
Set a default music volume so that we can actually hear it. :-)
svn-id: r9932
-rw-r--r-- | sword2/sword2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index c7828840d4..60bda82d43 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -112,6 +112,7 @@ Sword2State::Sword2State(GameDetector *detector, OSystem *syst) warning("Sound initialization failed"); _mixer->setVolume(kDefaultSFXVolume * kDefaultMasterVolume / 255); + _mixer->setMusicVolume(kDefaultMusicVolume * kDefaultMasterVolume / 255); _sound = new Sword2Sound(_mixer); } |