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author | David Fioramonti | 2018-07-06 15:37:46 -0700 |
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committer | Eugene Sandulenko | 2018-08-03 14:52:47 +0200 |
commit | f06cf65479aa56488a5bfd996545c6ff5b53340a (patch) | |
tree | e5ddc59db88007da86b6f33625abee2662d932a7 | |
parent | 5cf3b75deb345b6e76699a208dd94d4cfcb4ea12 (diff) | |
download | scummvm-rg350-f06cf65479aa56488a5bfd996545c6ff5b53340a.tar.gz scummvm-rg350-f06cf65479aa56488a5bfd996545c6ff5b53340a.tar.bz2 scummvm-rg350-f06cf65479aa56488a5bfd996545c6ff5b53340a.zip |
TINSEL: Add playTime to saved game and display it
Also bumps the saved game format version to 3.
I changed the order of how the data is saved so that the playtime could
be read in without skipping as much data.
This is because querySaveMetaInfos only needs the metafields where as
saveload::DoRestore() needs more of the header.
A crash was happening when trying to delete a saved game from the launcher.
It is because the engine is not initalized. I assign a dummy value to
resolve the issue.
Loading saved games from previous versions works.
When an old version saved game is loaded it will start with zero playtime.
Old saved games are shown as not having playtime data.
-rw-r--r-- | engines/tinsel/detection.cpp | 23 | ||||
-rw-r--r-- | engines/tinsel/saveload.cpp | 21 |
2 files changed, 29 insertions, 15 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp index 5d10fa1e1d..8b51320a27 100644 --- a/engines/tinsel/detection.cpp +++ b/engines/tinsel/detection.cpp @@ -113,6 +113,7 @@ bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const { (f == kSupportsDeleteSave) || (f == kSimpleSavesNames) || (f == kSavesSupportMetaInfo) || + (f == kSavesSupportPlayTime) || (f == kSavesSupportCreationDate); } @@ -134,16 +135,7 @@ bool Tinsel::TinselEngine::hasFeature(EngineFeature f) const { SaveStateDescriptor TinselMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName; - if (slot < 0) - return SaveStateDescriptor(); - else if (slot < 10) - fileName = Common::String::format("%s.00%d", target, slot); - else if (slot < 100) - fileName = Common::String::format("%s.0%d", target, slot); - else if (slot < 1000) - fileName = Common::String::format("%s.%d", target, slot); - else - warning("Too many slots!"); + fileName = Common::String::format("%s.%03u", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); @@ -153,7 +145,7 @@ SaveStateDescriptor TinselMetaEngine::querySaveMetaInfos(const char *target, int file->readUint32LE(); // skip id file->readUint32LE(); // skip size - file->readUint32LE(); // skip version + uint32 ver = file->readUint32LE(); char saveDesc[Tinsel::SG_DESC_LEN]; file->read(saveDesc, sizeof(saveDesc)); @@ -165,9 +157,16 @@ SaveStateDescriptor TinselMetaEngine::querySaveMetaInfos(const char *target, int int8 tm_mday = file->readSByte(); int8 tm_hour = file->readSByte(); int8 tm_min = file->readSByte(); - + file->readSByte(); // skip secs + desc.setSaveDate(1900+tm_year, tm_mon, tm_mday); desc.setSaveTime(tm_hour, tm_min); + + if (ver >= 3) { + uint32 playTime = file->readUint32LE(); // playTime in seconds + desc.setPlayTime(playTime); + } + delete file; return desc; } diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp index 3c7dec7606..21f8a4f1d8 100644 --- a/engines/tinsel/saveload.cpp +++ b/engines/tinsel/saveload.cpp @@ -55,7 +55,7 @@ namespace Tinsel { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 2 +#define CURRENT_VER 3 //----------------- GLOBAL GLOBAL DATA -------------------- @@ -86,6 +86,7 @@ struct SaveGameHeader { uint32 ver; char desc[SG_DESC_LEN]; TimeDate dateTime; + uint32 playTime; bool scnFlag; byte language; uint16 numInterpreters; // Savegame version 2 or later only @@ -94,7 +95,7 @@ struct SaveGameHeader { enum { DW1_SAVEGAME_ID = 0x44575399, // = 'DWSc' = "DiscWorld 1 ScummVM" DW2_SAVEGAME_ID = 0x44573253, // = 'DW2S' = "DiscWorld 2 ScummVM" - SAVEGAME_HEADER_SIZE = 4 + 4 + 4 + SG_DESC_LEN + 7 + 1 + 1 + 2 + SAVEGAME_HEADER_SIZE = 4 + 4 + 4 + SG_DESC_LEN + 7 + 4 + 1 + 1 + 2 }; #define SAVEGAME_ID (TinselV2 ? (uint32)DW2_SAVEGAME_ID : (uint32)DW1_SAVEGAME_ID) @@ -152,6 +153,11 @@ static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) { syncTime(s, hdr.dateTime); + if (hdr.ver >= 3) + s.syncAsUint32LE(hdr.playTime); + else + hdr.playTime = 0; + int tmp = hdr.size - s.bytesSynced(); // NOTE: We can't use SAVEGAME_ID here when attempting to remove a saved game from the launcher, @@ -184,7 +190,10 @@ static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) { hdr.numInterpreters = NUM_INTERPRET; s.syncAsUint16LE(hdr.numInterpreters); } else { - hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20; + if(_vm) // See comment above about bug #3387551 + hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20; + else + hdr.numInterpreters = 50; // This value doesn't matter since the saved game is being deleted. } // Skip over any extra bytes @@ -495,6 +504,11 @@ static bool DoRestore() { return false; } + if (hdr.ver >= 3) + _vm->setTotalPlayTime(hdr.playTime); + else + _vm->setTotalPlayTime(0); + // Load in the data. For older savegame versions, we potentially need to load the data twice, once // for pre 1.5 savegames, and if that fails, a second time for 1.5 savegames int numInterpreters = hdr.numInterpreters; @@ -589,6 +603,7 @@ static void DoSave() { memset(hdr.desc, 0, SG_DESC_LEN); Common::strlcpy(hdr.desc, g_SaveSceneDesc, SG_DESC_LEN); g_system->getTimeAndDate(hdr.dateTime); + hdr.playTime = _vm->getTotalPlayTime(); hdr.scnFlag = _vm->getFeatures() & GF_SCNFILES; hdr.language = _vm->_config->_language; |