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author | Filippos Karapetis | 2007-09-02 22:45:02 +0000 |
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committer | Filippos Karapetis | 2007-09-02 22:45:02 +0000 |
commit | f075661221cb661c9a726c2094cc96cbcba40b12 (patch) | |
tree | 066fe72fbd39729948cb86b1dd390ed2f59a53dc | |
parent | 243a48138d2a8a8311a9ae36b41a4629494b7584 (diff) | |
download | scummvm-rg350-f075661221cb661c9a726c2094cc96cbcba40b12.tar.gz scummvm-rg350-f075661221cb661c9a726c2094cc96cbcba40b12.tar.bz2 scummvm-rg350-f075661221cb661c9a726c2094cc96cbcba40b12.zip |
Image placement in Mickey is correct now
svn-id: r28834
-rw-r--r-- | engines/agi/preagi.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index f24fbcd294..4d3180a1bb 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -184,7 +184,7 @@ void PreAgiEngine::initialize() { _game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen _game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default - _game.lineMinPrint = 1; // hardcoded + _game.lineMinPrint = 0; // hardcoded _gfx->initVideo(); //_sound->initSound(); |