aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTorbjörn Andersson2005-04-25 18:53:58 +0000
committerTorbjörn Andersson2005-04-25 18:53:58 +0000
commitf08a767aa8b5c822f47b3931d7e8c71468112c94 (patch)
tree918cf97f5a42e86369e2051b182d0e5bee43b9bd
parent93279ff29e82973dbcf117fe98ba325dfab5cb8d (diff)
downloadscummvm-rg350-f08a767aa8b5c822f47b3931d7e8c71468112c94.tar.gz
scummvm-rg350-f08a767aa8b5c822f47b3931d7e8c71468112c94.tar.bz2
scummvm-rg350-f08a767aa8b5c822f47b3931d7e8c71468112c94.zip
This one looks wrong too, but I don't think it has caused any crash for me.
Not yet, at least. And now, hopefully, it never will. svn-id: r17801
-rw-r--r--gob/scenery.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gob/scenery.cpp b/gob/scenery.cpp
index 2a5e74b057..5b43630670 100644
--- a/gob/scenery.cpp
+++ b/gob/scenery.cpp
@@ -445,7 +445,7 @@ int16 scen_loadAnim(char search) {
for (i = 0; i < picsCount; i++) {
pictDescId = inter_load16();
- if (resId >= 30000) {
+ if (pictDescId >= 30000) {
ptr->pieces[i] =
(Scen_PieceDesc *) game_loadExtData(pictDescId, 0,
0);