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author | Strangerke | 2015-11-18 13:05:51 +0100 |
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committer | Strangerke | 2015-11-18 13:05:51 +0100 |
commit | f0d17d2c061dd2d4648e501d8f0caf8fd3ad7f73 (patch) | |
tree | 67fd4b6e460938da187875aa40fa6a0ba9ad7044 | |
parent | 0b2c269d8685378a475fe8d80f9380956b86f62f (diff) | |
download | scummvm-rg350-f0d17d2c061dd2d4648e501d8f0caf8fd3ad7f73.tar.gz scummvm-rg350-f0d17d2c061dd2d4648e501d8f0caf8fd3ad7f73.tar.bz2 scummvm-rg350-f0d17d2c061dd2d4648e501d8f0caf8fd3ad7f73.zip |
MADS: Remove obsolete comment and add debug trace in animation code
-rw-r--r-- | engines/mads/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index 429c5669a9..605c63e91d 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -377,6 +377,7 @@ void Animation::loadFrame(int frameNumber) { pt.x = _unkList[_unkIndex].x; pt.y = _unkList[_unkIndex].y; _unkIndex = 1 - _unkIndex; + warning("LoadFrame - Using unknown array"); } if (drawFrame(spriteSet, pt, frameNumber)) @@ -468,7 +469,6 @@ void Animation::update() { bool isV2 = (_vm->getGameID() != GType_RexNebular); if (isV2 && _canChangeView) { // Handle any offset adjustment for sprites as of this frame - // FIXME: This doesn't work properly for Phantom scene 101 bool paChanged = false; if (getFramePosAdjust(_currentFrame).x != scene._posAdjust.x) { scene._posAdjust.x = getFramePosAdjust(_currentFrame).x; |