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| author | Torbjörn Andersson | 2019-02-08 07:01:51 +0100 | 
|---|---|---|
| committer | Filippos Karapetis | 2019-02-10 16:32:02 +0200 | 
| commit | f104cf5903ebdac4b1eba6e6eab67b237a7caa24 (patch) | |
| tree | f7bab3539581bc750ff43e3117632a8837394258 | |
| parent | cc958f70efb78ebb2e462b2e2563fb9ad6254685 (diff) | |
| download | scummvm-rg350-f104cf5903ebdac4b1eba6e6eab67b237a7caa24.tar.gz scummvm-rg350-f104cf5903ebdac4b1eba6e6eab67b237a7caa24.tar.bz2 scummvm-rg350-f104cf5903ebdac4b1eba6e6eab67b237a7caa24.zip  | |
ZVISION: Move code to determine amplification to its own function
As suggested by bluegr.
| -rw-r--r-- | engines/zvision/video/video.cpp | 184 | ||||
| -rw-r--r-- | engines/zvision/zvision.h | 2 | 
2 files changed, 96 insertions, 90 deletions
diff --git a/engines/zvision/video/video.cpp b/engines/zvision/video/video.cpp index 54c113dc83..6e756c0623 100644 --- a/engines/zvision/video/video.cpp +++ b/engines/zvision/video/video.cpp @@ -50,96 +50,7 @@ Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {  		animation = new ZorkAVIDecoder();  #if defined(USE_MPEG2) && defined(USE_A52)  	else if (tmpFileName.hasSuffix(".vob")) { -		// For some reason, we get much lower volume in the hi-res -		// videos than in the low-res ones. So we artificially boost -		// the volume here. This is an approximation, but I've tried -		// to match the old volumes reasonably well. -		// -		// Some of these will cause audio clipping. Hopefully not -		// enough to be noticeable. -		double amplification = 0.0; -		if (tmpFileName == "em00d011.vob") { -			// The finale. -			amplification = 10.0; -		} else if (tmpFileName == "em00d021.vob") { -			// Jack's escape and arrival at Flathead Mesa. -			amplification = 9.0; -		} else if (tmpFileName == "em00d032.vob") { -			// The Grand Inquisitor's speech. -			amplification = 11.0; -		} else if (tmpFileName == "em00d122.vob") { -			// Jack orders you to the radio tower. -			amplification = 17.0; -		} else if (tmpFileName == "em3ed012.vob") { -			// The Grand Inquisitor gets the Coconut of Quendor. -			amplification = 12.0; -		} else if (tmpFileName == "g000d101.vob") { -			// Griff gets captured. -			amplification = 11.0; -		} else if (tmpFileName == "g000d111.vob") { -			// Brog gets totemized. The music seems to be mixed -			// much softer in this than in the low-resolution -			// version. -			amplification = 12.0; -		} else if (tmpFileName == "g000d122.vob") { -			// Lucy gets captured. -			amplification = 14.0; -		} else if (tmpFileName == "g000d302.vob") { -			// The Grand Inquisitor visits Jack in his cell. -			amplification = 13.0; -		} else if (tmpFileName == "g000d312.vob") { -			// You get captured. -			amplification = 14.0; -		} else if (tmpFileName == "g000d411.vob") { -			// Propaganda On Parade. No need to make it as loud as -			// the low-resolution version. -			amplification = 11.0; -		} else if (tmpFileName == "pe1ed012.vob") { -			// Jack lets you in with the lantern. -			amplification = 14.0; -		} else if (tmpFileName.hasPrefix("pe1ed")) { -			// Jack answers the door. Several different ways. -			amplification = 17.0; -		} else if (tmpFileName == "pe5ed052.vob") { -			// You get killed by the guards -			amplification = 12.0; -		} else if (tmpFileName == "pe6ed012.vob") { -			// Jack gets captured by the guards -			amplification = 17.0; -		} else if (tmpFileName == "pp1ed022.vob") { -			// Jack examines the lantern -			amplification = 10.0; -		} else if (tmpFileName == "qb1ed012.vob") { -			// Lucy gets invited to the back room -			amplification = 17.0; -		} else if (tmpFileName.hasPrefix("qe1ed")) { -			// Floyd answers the door. Several different ways. -			amplification = 17.0; -		} else if (tmpFileName == "qs1ed011.vob") { -			// Jack explains the rules of the game. -			amplification = 16.0; -		} else if (tmpFileName == "qs1ed021.vob") { -			// Jack loses the game. -			amplification = 14.0; -		} else if (tmpFileName == "uc1gd012.vob") { -			// Y'Gael appears. -			amplification = 12.0; -		} else if (tmpFileName == "ue1ud012.vob") { -			// Jack gets totemized... or what? -			amplification = 12.0; -		} else if (tmpFileName == "ue2qd012.vob") { -			// Jack agrees to totemization. -			amplification = 10.0; -		} else if (tmpFileName == "g000d981.vob") { -			// The Enterprise logo. Has no low-res version. Its -			// volume is louder than the other logo animations. -			amplification = 6.2; -		} else if (tmpFileName.hasPrefix("g000d")) { -			// The Dolby Digital and Activision logos. They have no -			// low-res versions, but I've used the low-resolution -			// Activision logo (slightly different) as reference. -			amplification = 8.5; -		} + 		double amplification = getVobAmplification(tmpFileName);  		animation = new Video::MPEGPSDecoder(amplification);  	}  #endif @@ -235,4 +146,97 @@ void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect,  	}  } +double ZVision::getVobAmplification(Common::String fileName) const { +	// For some reason, we get much lower volume in the hi-res videos than +	// in the low-res ones. So we artificially boost the volume. This is an +	// approximation, but I've tried to match the old volumes reasonably +	// well. +	// +	// Some of these will cause audio clipping. Hopefully not enough to be +	// noticeable. +	double amplification = 0.0; +	if (fileName == "em00d011.vob") { +		// The finale. +		amplification = 10.0; +	} else if (fileName == "em00d021.vob") { +		// Jack's escape and arrival at Flathead Mesa. +		amplification = 9.0; +	} else if (fileName == "em00d032.vob") { +		// The Grand Inquisitor's speech. +		amplification = 11.0; +	} else if (fileName == "em00d122.vob") { +		// Jack orders you to the radio tower. +		amplification = 17.0; +	} else if (fileName == "em3ed012.vob") { +		// The Grand Inquisitor gets the Coconut of Quendor. +		amplification = 12.0; +	} else if (fileName == "g000d101.vob") { +		// Griff gets captured. +		amplification = 11.0; +	} else if (fileName == "g000d111.vob") { +		// Brog gets totemized. The music seems to be mixed much softer +		// in this than in the low-resolution version. +		amplification = 12.0; +	} else if (fileName == "g000d122.vob") { +		// Lucy gets captured. +		amplification = 14.0; +	} else if (fileName == "g000d302.vob") { +		// The Grand Inquisitor visits Jack in his cell. +		amplification = 13.0; +	} else if (fileName == "g000d312.vob") { +		// You get captured. +		amplification = 14.0; +	} else if (fileName == "g000d411.vob") { +		// Propaganda On Parade. No need to make it as loud as the +		// low-resolution version. +		amplification = 11.0; +	} else if (fileName == "pe1ed012.vob") { +		// Jack lets you in with the lantern. +		amplification = 14.0; +	} else if (fileName.hasPrefix("pe1ed")) { +		// Jack answers the door. Several different ways. +		amplification = 17.0; +	} else if (fileName == "pe5ed052.vob") { +		// You get killed by the guards +		amplification = 12.0; +	} else if (fileName == "pe6ed012.vob") { +		// Jack gets captured by the guards +		amplification = 17.0; +	} else if (fileName == "pp1ed022.vob") { +		// Jack examines the lantern +		amplification = 10.0; +	} else if (fileName == "qb1ed012.vob") { +		// Lucy gets invited to the back room +		amplification = 17.0; +	} else if (fileName.hasPrefix("qe1ed")) { +		// Floyd answers the door. Several different ways. +		amplification = 17.0; +	} else if (fileName == "qs1ed011.vob") { +		// Jack explains the rules of the game. +		amplification = 16.0; +	} else if (fileName == "qs1ed021.vob") { +		// Jack loses the game. +		amplification = 14.0; +	} else if (fileName == "uc1gd012.vob") { +		// Y'Gael appears. +		amplification = 12.0; +	} else if (fileName == "ue1ud012.vob") { +		// Jack gets totemized... or what? +		amplification = 12.0; +	} else if (fileName == "ue2qd012.vob") { +		// Jack agrees to totemization. +		amplification = 10.0; +	} else if (fileName == "g000d981.vob") { +		// The Enterprise logo. Has no low-res version. Its volume is +		// louder than the other logo animations. +		amplification = 6.2; +	} else if (fileName.hasPrefix("g000d")) { +		// The Dolby Digital and Activision logos. They have no low-res +		// versions, but I've used the low-resolution Activision logo +		// (slightly different) as reference. +		amplification = 8.5; +	} +	return amplification; +} +  } // End of namespace ZVision diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h index 2ada66c45d..0044532dda 100644 --- a/engines/zvision/zvision.h +++ b/engines/zvision/zvision.h @@ -264,6 +264,8 @@ private:  	void pushKeyToCheatBuf(uint8 key);  	bool checkCode(const char *code);  	uint8 getBufferedKey(uint8 pos); + +	double getVobAmplification(Common::String fileName) const;  };  } // End of namespace ZVision  | 
