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author | Paul Gilbert | 2016-10-04 20:58:59 -0400 |
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committer | Paul Gilbert | 2016-10-04 20:58:59 -0400 |
commit | f14146e3df2c1a926311bcc38e917b79878cb3a8 (patch) | |
tree | 9fe62ef94da33f1b1e630b7b13c9861d865711bb | |
parent | 0a8f47a3ae5d7b69a189a448714620e4cdc9fa4e (diff) | |
download | scummvm-rg350-f14146e3df2c1a926311bcc38e917b79878cb3a8.tar.gz scummvm-rg350-f14146e3df2c1a926311bcc38e917b79878cb3a8.tar.bz2 scummvm-rg350-f14146e3df2c1a926311bcc38e917b79878cb3a8.zip |
TITANIC: Fix initial display of computer screen
-rw-r--r-- | engines/titanic/core/game_object.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index 302696a35a..2e3132c2f4 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -402,7 +402,8 @@ void CGameObject::loadImage(const CString &name, bool pendingFlag) { } void CGameObject::loadFrame(int frameNumber) { - if (frameNumber != -1 && !_resource.empty()) + _frameNumber = -1; + if (!_resource.empty()) loadResource(_resource); if (_surface) |