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| author | Paul Gilbert | 2009-07-26 09:09:07 +0000 |
|---|---|---|
| committer | Paul Gilbert | 2009-07-26 09:09:07 +0000 |
| commit | f15eb91d7726aa3b23786df86c3d8937c854e15b (patch) | |
| tree | dbac2fbc860950a82c96634af97b6aa283ad725d | |
| parent | 83c86791278146a271d2d7ec0a79963fc8408e63 (diff) | |
| download | scummvm-rg350-f15eb91d7726aa3b23786df86c3d8937c854e15b.tar.gz scummvm-rg350-f15eb91d7726aa3b23786df86c3d8937c854e15b.tar.bz2 scummvm-rg350-f15eb91d7726aa3b23786df86c3d8937c854e15b.zip | |
Added a delay to the in-game menu loop to prevent 100% CPU usage
svn-id: r42795
| -rw-r--r-- | engines/cruise/menu.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp index 54f686f32a..7e454e78f8 100644 --- a/engines/cruise/menu.cpp +++ b/engines/cruise/menu.cpp @@ -179,6 +179,7 @@ int processMenu(menuStruct *pMenu) { flipScreen(); manageEvents(); + g_system->delayMillis(10); // readKeyboard(); } while (!si); |
