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author | Max Horn | 2007-06-23 16:05:38 +0000 |
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committer | Max Horn | 2007-06-23 16:05:38 +0000 |
commit | f18132f5b83495510eb5cf52a69d0cd265094f00 (patch) | |
tree | 0e54fd7eb3d71e796d4f4600c03f8359efebeb1e | |
parent | 4297ccc96481872e9b47428c5ed36d6db0a450de (diff) | |
download | scummvm-rg350-f18132f5b83495510eb5cf52a69d0cd265094f00.tar.gz scummvm-rg350-f18132f5b83495510eb5cf52a69d0cd265094f00.tar.bz2 scummvm-rg350-f18132f5b83495510eb5cf52a69d0cd265094f00.zip |
Simplify code: Since processInput() always overwrite the value of lastKeyHit if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot
svn-id: r27673
-rw-r--r-- | engines/scumm/input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index ef27937976..5bb5fd80b7 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -413,7 +413,7 @@ void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) { // On WinCE we've also got one special for skipping cutscenes or dialog, whatever is appropriate // Since _smushActive is not a member of the base case class ScummEngine::, we detect here if we're // playing a cutscene and skip it; else we forward the keystroke through to ScummEngine::processInput. - if (cutsceneExitKeyEnabled && (lastKeyHit.ascii == KEY_ALL_SKIP || lastKeyHit.keycode == Common::KEYCODE_ESCAPE)) { + if (cutsceneExitKeyEnabled && lastKeyHit.keycode == Common::KEYCODE_ESCAPE) { // FIXME: I do not quite understand why this code behaves differently on WinCE ?!? int bail = 1; if (_smushActive) { |