diff options
author | Filippos Karapetis | 2018-08-20 04:22:15 +0300 |
---|---|---|
committer | Filippos Karapetis | 2018-08-21 03:36:03 +0300 |
commit | f18711f3c21ef858efafde00df6e4ed908c118b0 (patch) | |
tree | 077020b55db4e2d9f25be159fec0df8ca93bfc03 | |
parent | 4d5c4232ee20c962ea95d082095f519c3c5dfc12 (diff) | |
download | scummvm-rg350-f18711f3c21ef858efafde00df6e4ed908c118b0.tar.gz scummvm-rg350-f18711f3c21ef858efafde00df6e4ed908c118b0.tar.bz2 scummvm-rg350-f18711f3c21ef858efafde00df6e4ed908c118b0.zip |
SCI: Update comment
-rw-r--r-- | engines/sci/engine/script.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp index c1da3f25e0..94c0c72914 100644 --- a/engines/sci/engine/script.cpp +++ b/engines/sci/engine/script.cpp @@ -99,8 +99,7 @@ void Script::load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptP // However, since we address the heap with a 16-bit pointer, the // combined size of the stack and the heap must be 64KB. So far this has // worked for SCI11, SCI2 and SCI21 games. SCI3 games use a different - // script format, and theoretically they can exceed the 64KB boundary - // using relocation. + // script format, and they can exceed the 64KB boundary using relocation. Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, script_nr), false); bufSize += heap->size(); |