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author | Sven Hesse | 2008-06-19 16:27:49 +0000 |
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committer | Sven Hesse | 2008-06-19 16:27:49 +0000 |
commit | f1b0e379d1977df831bfd3659d73fa57588a0279 (patch) | |
tree | b85397d67f983a1431964beee48d7bdf1d126568 | |
parent | 07bcb5179ccad90d18a9e5a8f3c86d9d7ee3f910 (diff) | |
download | scummvm-rg350-f1b0e379d1977df831bfd3659d73fa57588a0279.tar.gz scummvm-rg350-f1b0e379d1977df831bfd3659d73fa57588a0279.tar.bz2 scummvm-rg350-f1b0e379d1977df831bfd3659d73fa57588a0279.zip |
Only try playing object videos when the game version supports that (only Woodruff, for now)
svn-id: r32737
-rw-r--r-- | engines/gob/scenery.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp index 6b52cdbbd6..33e540ace4 100644 --- a/engines/gob/scenery.cpp +++ b/engines/gob/scenery.cpp @@ -595,7 +595,7 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, int16 destX; int16 destY; - if (animation < 0) { + if ((_vm->getGameType() == kGameTypeWoodruff) && (animation < 0)) { // Object video if (flags & 1) { // Do capture @@ -736,6 +736,8 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, return; } + if ((animation < 0) || (animation >= 10)) + return; if ((_animPictCount[animation] == 0) || (layer < 0)) return; if (layer >= _animations[animation].layersCount) |